AbstractWe optimized Moving Particle Simulation (MPS) method for Kepler GPU. Solving sparse matrix occupies a large portion of particle simulation because it is a casus of performance bottlenecks. We reported at NVIDIA's GPU Technology Conference 2012 that we achieved to accelerate MPS method about 7x faster on NVIDIA Tesla C2070 compared with on Intel Core i7 920 (4 cores). Last year, NVIDIA released the latest GPU, Kepler. We optimized and accelerated particle simulation on Kepler GPU by using new shuffle instruction and read-only data cache. We obtained to accelerate Sparse Matrix-Vector multiplication operation 1.48x faster on Kepler (Tesla K20c) compared with on Fermi (Tesla C2075)
The acceleration of molecular dynamics (MD) simulations using high performance reconfigurable comput...
With the limits to frequency scaling in microprocessors due to power constraints, many-core and mult...
Context. Graphics processing unit (GPU) computing has become popular due to the enormous calculation...
AbstractWe optimized Moving Particle Simulation (MPS) method for Kepler GPU. Solving sparse matrix o...
AbstractThe particle-in-cell (PIC) method has been widely used in computational plasma physics. Howe...
The programming of GPUs (Graphics Processing Units) is ready for practical applications; the largest...
Abstract—Stochastic Rotation Dynamics (SRD) is a novel particle-based simulation method that can be ...
Simulations are indispensable for engineering. They make it possible that one can perform fa...
This work analyzes the most advanced features of the Kepler GPU by Nvidia, mainly dynamic parallelis...
International audienceSparse direct solvers is a time consuming operation required by many scientifi...
Abstract. Moving Particle Semi-implicit (MPS) is a Lagrangian, meshfree, computational method for fl...
Aiming to understand how high-performance CUDA programming can be done for NVIDIA's new Kepler archi...
Graphical processing units (GPUs) have recently attracted attention for scientific applications such...
Elegant is an accelerator physics and particle-beam dynamics code widely used for modeling and desig...
Context. Graphics processing unit (GPU) computing has become popular due to the enormous calculation...
The acceleration of molecular dynamics (MD) simulations using high performance reconfigurable comput...
With the limits to frequency scaling in microprocessors due to power constraints, many-core and mult...
Context. Graphics processing unit (GPU) computing has become popular due to the enormous calculation...
AbstractWe optimized Moving Particle Simulation (MPS) method for Kepler GPU. Solving sparse matrix o...
AbstractThe particle-in-cell (PIC) method has been widely used in computational plasma physics. Howe...
The programming of GPUs (Graphics Processing Units) is ready for practical applications; the largest...
Abstract—Stochastic Rotation Dynamics (SRD) is a novel particle-based simulation method that can be ...
Simulations are indispensable for engineering. They make it possible that one can perform fa...
This work analyzes the most advanced features of the Kepler GPU by Nvidia, mainly dynamic parallelis...
International audienceSparse direct solvers is a time consuming operation required by many scientifi...
Abstract. Moving Particle Semi-implicit (MPS) is a Lagrangian, meshfree, computational method for fl...
Aiming to understand how high-performance CUDA programming can be done for NVIDIA's new Kepler archi...
Graphical processing units (GPUs) have recently attracted attention for scientific applications such...
Elegant is an accelerator physics and particle-beam dynamics code widely used for modeling and desig...
Context. Graphics processing unit (GPU) computing has become popular due to the enormous calculation...
The acceleration of molecular dynamics (MD) simulations using high performance reconfigurable comput...
With the limits to frequency scaling in microprocessors due to power constraints, many-core and mult...
Context. Graphics processing unit (GPU) computing has become popular due to the enormous calculation...