AbstractAugmented Reality (AR) is a technology that augments reality with either two or three dimensional computer generated imagery (CGI), objects and/or information, and allows users to interact with them. AR on mobile devices are evolving and offer a great deal of potential in terms of learning and training. This paper discusses the development process of a mobile prototype learning environment that utilises mobile-Augmented Reality (mAR). The prototype is called the Human Anatomy in Mobile Augmented Reality or HuMAR, and the selected learning topic is the anatomy of the human skeletal structure. The main objective of HuMAR is to aid students and it could potentially enhance their learning process. There has been a report stating that th...
Augmented Reality is a technology of combining two-dimensional virtual objects and three-dimensional...
Albrecht U-V, Noll C, von Jan U. Explore and experience: mobile augmented reality for medical traini...
In the beginning of 2000, researchers started to see the potential of using Augmented Reality (AR) i...
Learning the anatomy of the human skeletal system presents several challenges in understanding the c...
Education in current times has taken leaps and bounds, so the use of traditional classrooms in conju...
One of the key areas for realizing the aims of higher digital literacy as the driving force of cont...
The study of structures in the human body is known as human anatomy. Medical students face a lot of ...
Mobile applications using Augmented Reality (AR) technology have been widely used in many fields, in...
One of the materials taught in science lesson is about human skeletons. In the learning process of t...
In this paper, we present a mobile Augmented Reality application that can be used for undergraduate ...
In the recent years, medical education is facing various difficulties. Students are struggling to vi...
Human anatomy is the study of the structure of the human body. Tremendous of memorizing and understa...
Immersive technologies are redefining ways of interacting with 3D objects and their environments. Mo...
Albrecht U-V, Krückeberg J, Häussermann B, Matthies HK. Wound Pattern Simulation - Augmented Reality...
The evolution of technology has changed the face of education, especially when combined with appropr...
Augmented Reality is a technology of combining two-dimensional virtual objects and three-dimensional...
Albrecht U-V, Noll C, von Jan U. Explore and experience: mobile augmented reality for medical traini...
In the beginning of 2000, researchers started to see the potential of using Augmented Reality (AR) i...
Learning the anatomy of the human skeletal system presents several challenges in understanding the c...
Education in current times has taken leaps and bounds, so the use of traditional classrooms in conju...
One of the key areas for realizing the aims of higher digital literacy as the driving force of cont...
The study of structures in the human body is known as human anatomy. Medical students face a lot of ...
Mobile applications using Augmented Reality (AR) technology have been widely used in many fields, in...
One of the materials taught in science lesson is about human skeletons. In the learning process of t...
In this paper, we present a mobile Augmented Reality application that can be used for undergraduate ...
In the recent years, medical education is facing various difficulties. Students are struggling to vi...
Human anatomy is the study of the structure of the human body. Tremendous of memorizing and understa...
Immersive technologies are redefining ways of interacting with 3D objects and their environments. Mo...
Albrecht U-V, Krückeberg J, Häussermann B, Matthies HK. Wound Pattern Simulation - Augmented Reality...
The evolution of technology has changed the face of education, especially when combined with appropr...
Augmented Reality is a technology of combining two-dimensional virtual objects and three-dimensional...
Albrecht U-V, Noll C, von Jan U. Explore and experience: mobile augmented reality for medical traini...
In the beginning of 2000, researchers started to see the potential of using Augmented Reality (AR) i...