SummaryPurposeInteractive multimedia education using computer technology is increasing in the area of health education. The purpose of this study was to examine the effects of interactive multimedia education on community dwelling older adults' self-efficacy and knowledge for medication and level of satisfaction with the education program.MethodsA nonequivalent control group pretest and post-test design was used in this study. The multimedia education was designed to enhance safe medication of older adults. Education consisted of seven modules which contained the medication name, usage, side effects, interactions, and storage requirements. Computerized interactive learning activities consisted of multimedia animations and games. A total of ...
Purpose: The purpose of this study was to examine the effect of a medication self-management educati...
This study compared older adults' gains in cognitive and everyday functioning after a 60-session hom...
Interactive media technology promotes self-directed and active learning approaches and has the capab...
SummaryPurposeInteractive multimedia education using computer technology is increasing in the area o...
Consumers need detailed information about their medications to enable them to use their medications ...
Purpose: The purpose of this study was to examine the effects of interactive pictorial education on ...
Purpose: This study was designed to test the effective-ness and acceptance of multimedia home safety...
Adults over the age of 60 struggle with achieving target blood pressure readings due to difficulties...
With the continuing absorption of computers into everyday life, it becomes important to determine th...
abstract: As one of the first attempts to research multimedia platforms for older adults when learni...
Abstract: The purpose of this project was to develop and assess the effectiveness of multimedia mod...
Objective: To investigate the impact of an individualised computer learning system designed for olde...
The purpose of the current research was to test the psychological impact of learning how to use comp...
Abstract Background and purpose:The major motivation behind all human communities’ efforts and...
A systematic review to examine the efficacy of computer-based cognitive interventions for cognitivel...
Purpose: The purpose of this study was to examine the effect of a medication self-management educati...
This study compared older adults' gains in cognitive and everyday functioning after a 60-session hom...
Interactive media technology promotes self-directed and active learning approaches and has the capab...
SummaryPurposeInteractive multimedia education using computer technology is increasing in the area o...
Consumers need detailed information about their medications to enable them to use their medications ...
Purpose: The purpose of this study was to examine the effects of interactive pictorial education on ...
Purpose: This study was designed to test the effective-ness and acceptance of multimedia home safety...
Adults over the age of 60 struggle with achieving target blood pressure readings due to difficulties...
With the continuing absorption of computers into everyday life, it becomes important to determine th...
abstract: As one of the first attempts to research multimedia platforms for older adults when learni...
Abstract: The purpose of this project was to develop and assess the effectiveness of multimedia mod...
Objective: To investigate the impact of an individualised computer learning system designed for olde...
The purpose of the current research was to test the psychological impact of learning how to use comp...
Abstract Background and purpose:The major motivation behind all human communities’ efforts and...
A systematic review to examine the efficacy of computer-based cognitive interventions for cognitivel...
Purpose: The purpose of this study was to examine the effect of a medication self-management educati...
This study compared older adults' gains in cognitive and everyday functioning after a 60-session hom...
Interactive media technology promotes self-directed and active learning approaches and has the capab...