AbstractInformation spreading simulation is an important problem in scientific community and is widely studied nowadays using different techniques. Efficient users’ activity simulation for urgent scenarios is even more important, because fast and accurate reaction in such situations can save human lives. In this paper we present multi-layer agent-based network model for information spreading simulation in urgent scenarios, which allows to investigate agents’ behavior in a variety of situations. This model can be used for live city simulation in integration with other agent-based human interaction models. Experimental results demonstrate logical consistency of the proposed approach and show different cases of information spreading in the net...
Crowd simulation helps to predict the behaviour of the system and get information without interactin...
Here we present a highly resolved agent-based simulation tool (EpiSims), which combines realistic es...
International audienceIn real world situations, each person is generally in contact with only a smal...
AbstractInformation spreading simulation is an important problem in scientific community and is wide...
International audienceThe diffusion of information is defined as the communication process by which ...
Recent disasters have shown the need to improve emergency plans and the importance of the communica-...
Mobile devices and new communication technologies gain ever more importance. Evaluating such technol...
Abstract — this paper presents a dual simulation environment for simulating different type of teleco...
Human mobility is a key element in the understanding of epidemic spreading. Thus, correctly modeling...
Social networks are currently the most studied structures due to its popularity among users. In this...
Large-scale agent-based social simulation is gradually proving to be a versatile methodological appr...
In public transport disruptions, a key relation between the services of operating company and passen...
Large public events such as sporting events, concerts, fairs and street festivals are quite common i...
The spread of information and emotion within groups is studied in models of social diffusion. Eviden...
AbstractSince there are phenomena that are too perplex to be observed through using traditional tech...
Crowd simulation helps to predict the behaviour of the system and get information without interactin...
Here we present a highly resolved agent-based simulation tool (EpiSims), which combines realistic es...
International audienceIn real world situations, each person is generally in contact with only a smal...
AbstractInformation spreading simulation is an important problem in scientific community and is wide...
International audienceThe diffusion of information is defined as the communication process by which ...
Recent disasters have shown the need to improve emergency plans and the importance of the communica-...
Mobile devices and new communication technologies gain ever more importance. Evaluating such technol...
Abstract — this paper presents a dual simulation environment for simulating different type of teleco...
Human mobility is a key element in the understanding of epidemic spreading. Thus, correctly modeling...
Social networks are currently the most studied structures due to its popularity among users. In this...
Large-scale agent-based social simulation is gradually proving to be a versatile methodological appr...
In public transport disruptions, a key relation between the services of operating company and passen...
Large public events such as sporting events, concerts, fairs and street festivals are quite common i...
The spread of information and emotion within groups is studied in models of social diffusion. Eviden...
AbstractSince there are phenomena that are too perplex to be observed through using traditional tech...
Crowd simulation helps to predict the behaviour of the system and get information without interactin...
Here we present a highly resolved agent-based simulation tool (EpiSims), which combines realistic es...
International audienceIn real world situations, each person is generally in contact with only a smal...