AbstractAn efficient solution of the firing mob problem, which is the generalization of the well-known “firing squad synchronization” problem to finite bounded-degree networks, is presented. First, a method of synchronizing tree-connected networks is given. This method is extended to general networks. The total synchronization time is 3.5r where r is the radius of the network. No solution can work in time less than 3r on all networks. Moreover, it is shown why our solution will approach this value in the limit case when the number of states used becomes arbitrarily large
AbstractThe objective of the firing squad synchronization problem is to define sets of states and tr...
We define the mod k-synchronization problem as a weakening of the Firing Squad problem, where all no...
In this paper we present a survey on the minimum and non minimum time solutions to the Firing Squad ...
AbstractAn efficient solution of the firing mob problem, which is the generalization of the well-kno...
In extending the Firing Squad Synchronization problem to the case of tree connected networks and app...
AbstractThe firing squad synchronization problem, or fssp, requires that a network of automata, limi...
We present several solutions to the Firing Squad Synchronization Problem on grid networks of differe...
AbstractIn this paper, we give a solution of the Firing Squad Synchronization Problem for graphs. Th...
Abstract. We consider several problems relating to stronglyconnected directed networks of identical ...
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...
In the classical firing squad problem, an unknown number of nodes represented by identical finite s...
In this paper we improve the bounds on the complexity of solutions to the ¯ring squad problem, also ...
In this paper we improve the bounds on the complexity of solutions to the firing squad problem, also...
AbstractIn this paper we improve the bounds on the complexity of solutions to the firing squad probl...
International audienceWe define the mod P-synchronization problem as a weakening of the firing squad...
AbstractThe objective of the firing squad synchronization problem is to define sets of states and tr...
We define the mod k-synchronization problem as a weakening of the Firing Squad problem, where all no...
In this paper we present a survey on the minimum and non minimum time solutions to the Firing Squad ...
AbstractAn efficient solution of the firing mob problem, which is the generalization of the well-kno...
In extending the Firing Squad Synchronization problem to the case of tree connected networks and app...
AbstractThe firing squad synchronization problem, or fssp, requires that a network of automata, limi...
We present several solutions to the Firing Squad Synchronization Problem on grid networks of differe...
AbstractIn this paper, we give a solution of the Firing Squad Synchronization Problem for graphs. Th...
Abstract. We consider several problems relating to stronglyconnected directed networks of identical ...
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...
In the classical firing squad problem, an unknown number of nodes represented by identical finite s...
In this paper we improve the bounds on the complexity of solutions to the ¯ring squad problem, also ...
In this paper we improve the bounds on the complexity of solutions to the firing squad problem, also...
AbstractIn this paper we improve the bounds on the complexity of solutions to the firing squad probl...
International audienceWe define the mod P-synchronization problem as a weakening of the firing squad...
AbstractThe objective of the firing squad synchronization problem is to define sets of states and tr...
We define the mod k-synchronization problem as a weakening of the Firing Squad problem, where all no...
In this paper we present a survey on the minimum and non minimum time solutions to the Firing Squad ...