AbstractIn this work a novel crowd simulation framework that incorporates information of the dynamic environment is introduced. It supports knowledge spreading and allows the simulated agents to behave according to their personal needs that are affected by the surroundings. Each agent has their own personal interests and needs, which affects its goals and interactions with the environment. Genetic algorithms are used to simulate the dynamic behaviour of the environment and the knowledge spreading. As a result more accurate and realistic simulations are obtained improving a wide range of industrial and research applications that require accurate crowd simulation and modelling
Existing research attempts to create realistic crowd simulations by incorporating personality and em...
M.Sc. (Computer Science)The purpose of the research presented in this dissertation is to explore the...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
In this work a novel crowd simulation framework that incorporates information of the dynamic environ...
AbstractIn this work a novel crowd simulation framework that incorporates information of the dynamic...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
In recent days, the number of reasons why to be interested in the topic of crowds of agents computer...
Crowd is a highly sophisticated social phenomenon and simulating crowd has always been a challenging...
Crowd simulation helps to predict the behaviour of the system and get information without interactin...
The problem of generating realistic crowd motion for robot fleet in robotics or virtual crowd in com...
Crowd simulation has gained a great deal of attention recently due to its essential use in games and...
The use of Crowd Simulation for re-enacting different real life scenarios has been studied in the li...
This paper presents a scalable approach to crowd simulation that can generate complex and varied sim...
Existing research attempts to create realistic crowd simulations by incorporating personality and em...
M.Sc. (Computer Science)The purpose of the research presented in this dissertation is to explore the...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
In this work a novel crowd simulation framework that incorporates information of the dynamic environ...
AbstractIn this work a novel crowd simulation framework that incorporates information of the dynamic...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
We describe a new architecture to integrate a psychological model into a crowd simulation system in ...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
In recent days, the number of reasons why to be interested in the topic of crowds of agents computer...
Crowd is a highly sophisticated social phenomenon and simulating crowd has always been a challenging...
Crowd simulation helps to predict the behaviour of the system and get information without interactin...
The problem of generating realistic crowd motion for robot fleet in robotics or virtual crowd in com...
Crowd simulation has gained a great deal of attention recently due to its essential use in games and...
The use of Crowd Simulation for re-enacting different real life scenarios has been studied in the li...
This paper presents a scalable approach to crowd simulation that can generate complex and varied sim...
Existing research attempts to create realistic crowd simulations by incorporating personality and em...
M.Sc. (Computer Science)The purpose of the research presented in this dissertation is to explore the...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...