AbstractWe show the following results for rounds/time trade-offs in the two person pebble game: 1.1. For every R and n (R = O(nlogn)), there is a bounded degree graph of n vertices for which the Pebbler can win in R rounds only in time Ω(nlogR).2.2. There is a graph that exhibits almost tight round/time trade-offs for all rounds.3.3. There is no graph with tight round/time trade-offs for all rounds.As a consequence, we improve the simulation of bounded fan-in circuits by unbounded fan-in circuits, extending the size/depth trade-off of Paterson and Valiant
Pebble games were extensively studied in the 1970s and 1980s in a number ofdifferent contexts. The l...
Bennett's pebble game [1, 2] was introduced to obtain better time/space tradeos in the simulati...
Graph pebbling is a mathematical game in which pebbles are placed on the vertices of a graph. The ga...
AbstractWe show the following results for rounds/time trade-offs in the two person pebble game: 1.1....
Summary. A certain pebble game on graphs has been studied in various contexts as a model for the tim...
A pebble game on graphs is introduced which bears the same relationship to the ordinary pebble game ...
We study the connection between pebble games and complexity.First, we derive complexity results usin...
AbstractA pebble game on graphs is introduced which bears the same relationship to the ordinary pebb...
Graph pebbling can be extended to a two-player game on a graph G, called Two-Player Graph Pebbling, ...
AbstractThe number of pebbles used in the black [black-white] pebble game corresponds to the storage...
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a pie...
We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt ’70] and ...
AbstractWe consider extensions of one-person and two-person pebble games that take into account the ...
We give characterizations of nondeterministic complexity classes such as NP and PSPACE and the class...
We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t ro...
Pebble games were extensively studied in the 1970s and 1980s in a number ofdifferent contexts. The l...
Bennett's pebble game [1, 2] was introduced to obtain better time/space tradeos in the simulati...
Graph pebbling is a mathematical game in which pebbles are placed on the vertices of a graph. The ga...
AbstractWe show the following results for rounds/time trade-offs in the two person pebble game: 1.1....
Summary. A certain pebble game on graphs has been studied in various contexts as a model for the tim...
A pebble game on graphs is introduced which bears the same relationship to the ordinary pebble game ...
We study the connection between pebble games and complexity.First, we derive complexity results usin...
AbstractA pebble game on graphs is introduced which bears the same relationship to the ordinary pebb...
Graph pebbling can be extended to a two-player game on a graph G, called Two-Player Graph Pebbling, ...
AbstractThe number of pebbles used in the black [black-white] pebble game corresponds to the storage...
Graph pebbling is a game played on a connected graph G. A player purchases pebbles at a dollar a pie...
We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt ’70] and ...
AbstractWe consider extensions of one-person and two-person pebble games that take into account the ...
We give characterizations of nondeterministic complexity classes such as NP and PSPACE and the class...
We study the discrete Voronoi game, where two players alternately claim vertices of a graph for t ro...
Pebble games were extensively studied in the 1970s and 1980s in a number ofdifferent contexts. The l...
Bennett's pebble game [1, 2] was introduced to obtain better time/space tradeos in the simulati...
Graph pebbling is a mathematical game in which pebbles are placed on the vertices of a graph. The ga...