AbstractThis paper evaluates the usability of the Novint Falcon for displaying virtual shapes that users can explore actively. Three experiments were conducted to measure the ease with which users can recognize and explore a set of seven haptic shapes. The first experiment deals with shape recognition using haptic feedback only. The second and third experiments propose two different rendering methods in which workspace is or is not limited by the contour of the shapes. Users’ results are presented to confirm the suitability of the proposed haptic device
The sense of presence in virtual environments may be greatly improved by the display of haptic virtu...
The paper presents a haptic device that allows a user to explore a virtual object along a continuous...
This paper presents a sketching system for 3D organic shapes modeling and animation using virtual re...
AbstractThis paper evaluates the usability of the Novint Falcon for displaying virtual shapes that u...
We present HaptoBend, a novel shape-changing input device providing passive haptic feedback (PHF) fo...
Mid-air haptic technology allows designers to build touchless interfaces incorporating tactile feedb...
Computer Graphics technologies have developed considerably over the past decades. Realistic virtual ...
The process which enables virtual objects to mimic their real world counterparts is known as realist...
This paper presents an experiment in which participants had to discriminate three mid-air haptic sha...
Mid-air haptic technology works by focusing ultrasonic radiation pressures onto the user’s bare hand...
The paper presents two applications of haptic technologies to demonstrate how they can increase huma...
The intent of this study was to determine how blindfolded participants perceive shape in a virtual e...
The emergence of off-screen interaction devices is bringing the field of virtual reality to a broad ...
Force (haptic) feedback devices (FFD) form an important field of research in virtual reality. They a...
A virtual prototype is a fully digital computer model that simulates a product's visual appearance, ...
The sense of presence in virtual environments may be greatly improved by the display of haptic virtu...
The paper presents a haptic device that allows a user to explore a virtual object along a continuous...
This paper presents a sketching system for 3D organic shapes modeling and animation using virtual re...
AbstractThis paper evaluates the usability of the Novint Falcon for displaying virtual shapes that u...
We present HaptoBend, a novel shape-changing input device providing passive haptic feedback (PHF) fo...
Mid-air haptic technology allows designers to build touchless interfaces incorporating tactile feedb...
Computer Graphics technologies have developed considerably over the past decades. Realistic virtual ...
The process which enables virtual objects to mimic their real world counterparts is known as realist...
This paper presents an experiment in which participants had to discriminate three mid-air haptic sha...
Mid-air haptic technology works by focusing ultrasonic radiation pressures onto the user’s bare hand...
The paper presents two applications of haptic technologies to demonstrate how they can increase huma...
The intent of this study was to determine how blindfolded participants perceive shape in a virtual e...
The emergence of off-screen interaction devices is bringing the field of virtual reality to a broad ...
Force (haptic) feedback devices (FFD) form an important field of research in virtual reality. They a...
A virtual prototype is a fully digital computer model that simulates a product's visual appearance, ...
The sense of presence in virtual environments may be greatly improved by the display of haptic virtu...
The paper presents a haptic device that allows a user to explore a virtual object along a continuous...
This paper presents a sketching system for 3D organic shapes modeling and animation using virtual re...