AbstractIn game semantics, the higher-order value passing mechanisms of the λ-calculus are decomposed as sequences of atomic actions exchanged by a Player and its Opponent. Seen from this angle, game semantics is reminiscent of trace semantics in concurrency theory, where a process is identified to the sequences of requests it generates in the course of time. Asynchronous game semantics is an attempt to bridge the gap between the two subjects, and to see mainstream game semantics as a refined and interactive form of trace semantics. Asynchronous games are positional games played on Mazurkiewicz traces, which reformulate (and generalize) the familiar notion of arena game. The interleaving semantics of λ-terms, expressed as innocent strategie...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
In game semantics, one expresses the higher-order value passing mechanisms of the λ-calculus as sequ...
International audienceIn game semantics, the higher-order value passing mechanisms of the lambda-cal...
In game semantics, the higher-order value passing mechanisms of the lambda-calculus are decomposed a...
The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive...
International audienceRecent developments of game semantics have given rise to new models of concurr...
Based on the synchronous hypothesis: concurrent processes can compute and communicate in zero time (...
Game semantics and session types are two formalisations of the same concept: message-passing open pr...
Game semantics and session types are two formalisations of the same concept: message-passing open pr...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
In game semantics, one expresses the higher-order value passing mechanisms of the λ-calculus as sequ...
International audienceIn game semantics, the higher-order value passing mechanisms of the lambda-cal...
In game semantics, the higher-order value passing mechanisms of the lambda-calculus are decomposed a...
The notion of innocent strategy was introduced by Hyland and Ong in order to capture the interactive...
International audienceRecent developments of game semantics have given rise to new models of concurr...
Based on the synchronous hypothesis: concurrent processes can compute and communicate in zero time (...
Game semantics and session types are two formalisations of the same concept: message-passing open pr...
Game semantics and session types are two formalisations of the same concept: message-passing open pr...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...
Game semantics is a class of models of programming languages in which types are interpreted as games...