AbstractThe issue of discriminating among players’ styles and associating them with player profile characteristics, demographics and specific interests and needs is of vital importance for creating content, fine tuned and optimized in such a way that user engagement and interest are maximized. This paper attempts to address the issue of clustering players’ behavior using visual features and player performance, as input parameters. Following an unsupervised scheme, in this work, we utilize data from Super Mario game recordings and explore the possibility of retrieving classes of player types along with existing correlations with certain global characteristics
In this paper, we propose a method for automatically detecting the times during which game players e...
International audienceOnline multi player games are a kind of video game where players have to inter...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
The issue of discriminating among players' styles and associating them with player profile character...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
The purpose of this study is to investigate the feasibility of using different clustering algorithms...
Player classification allows for considerable improvements on both game analytics and game adaptivit...
The analysis of user behavior in digital games has been aided by the introduction of user telemetry ...
Player clustering when applied to the field of video games has several potential applications. For e...
The objective of this project is to identify groups of game players with distinct physiological resp...
With game play data, empirical approaches to clustering are typically based solely on game outcomes,...
Behavioral datasets from major commercial game titles of the 'AAA' grade generally feature high dime...
This chapter describes cluster evaluation, description, and interpretation for evaluating player pro...
There is still much to be explored in the field of player modeling especially when it comes to class...
In this paper, we propose a method for automatically detecting the times during which game players e...
International audienceOnline multi player games are a kind of video game where players have to inter...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...
The issue of discriminating among players' styles and associating them with player profile character...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
Recent years have seen a deluge of behavioral data from players hitting the game industry. Reasons f...
The purpose of this study is to investigate the feasibility of using different clustering algorithms...
Player classification allows for considerable improvements on both game analytics and game adaptivit...
The analysis of user behavior in digital games has been aided by the introduction of user telemetry ...
Player clustering when applied to the field of video games has several potential applications. For e...
The objective of this project is to identify groups of game players with distinct physiological resp...
With game play data, empirical approaches to clustering are typically based solely on game outcomes,...
Behavioral datasets from major commercial game titles of the 'AAA' grade generally feature high dime...
This chapter describes cluster evaluation, description, and interpretation for evaluating player pro...
There is still much to be explored in the field of player modeling especially when it comes to class...
In this paper, we propose a method for automatically detecting the times during which game players e...
International audienceOnline multi player games are a kind of video game where players have to inter...
Behavioral data from computer games can be exceptionally high-dimensional, of massive scale and cove...