AbstractOnline social games are becoming a significant component in today's social media sites. The social networking sites environment has provided a platform for online games to develop and expand in the virtual medium. Users are now able to play games online, compare scores, and challenge each other among many other things. Due to the diverse user demographics of social media sites, various motivations to playing social games emerge. The need for this present research was to answer the question whether the integration of social games within social networking sites and apps have increased the likelihood of playing those games. Therefore, the main objective of this research is to predict from the fact that will be used to decide whether to...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Online social games, played within social networks or games requiring social interaction with peers,...
AbstractOnline social games are becoming a significant component in today's social media sites. The ...
Social platform services have transformed the lifestyles of individuals and the entire information a...
Social platform services have transformed the lifestyles of individuals and the entire information a...
This study applied a uses and gratifications approach to investigate social games — the game a...
Affordable and accessible Internet has changed the way video games are played, allowing individuals ...
Purpose: Drawn from the social playfulness literature and the elaboration likelihood model, the purp...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Technological advances throughout the past century have often produced concern regarding these advan...
Game-based learning is to present the instruction by games in learning, with the main purpose of tri...
According to Goldstein, Bukingham and Brougère (2004), playing can reinforce social bonds. In digita...
Online games are entertainment media or playing media for children to adults. Online games have gro...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Online social games, played within social networks or games requiring social interaction with peers,...
AbstractOnline social games are becoming a significant component in today's social media sites. The ...
Social platform services have transformed the lifestyles of individuals and the entire information a...
Social platform services have transformed the lifestyles of individuals and the entire information a...
This study applied a uses and gratifications approach to investigate social games — the game a...
Affordable and accessible Internet has changed the way video games are played, allowing individuals ...
Purpose: Drawn from the social playfulness literature and the elaboration likelihood model, the purp...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Technological advances throughout the past century have often produced concern regarding these advan...
Game-based learning is to present the instruction by games in learning, with the main purpose of tri...
According to Goldstein, Bukingham and Brougère (2004), playing can reinforce social bonds. In digita...
Online games are entertainment media or playing media for children to adults. Online games have gro...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Online social games, played within social networks or games requiring social interaction with peers,...