AbstractThis paper considers a group of self-interested agents (drivers) trying to optimize their utility by choosing the route with the least travel time and proposes an algorithm that converges to a pure Nash equilibrium almost surely in traffic games. Weakly acyclic games, which generalize potential and dominance solvable games, are closely related to multi-agent systems through the existence of a global objective function and its alignment to the local utilities of each agent. We show that in a multi-agent distributed traffic routing problem with both linear and non-linear link cost functions, in the form of a congestion game, the achievement of pure Nash equilibrium is possible even if the agents use only the utility information of the...
Equilibria in noncooperative games are typically inefficient, as illustrated by the Prisoner's ...
We put forward a new model of congestion games where agents have uncertainty over the routes used by...
AbstractIn a discrete routing game, each of n selfish users employs a mixed strategy to ship her (un...
Game theory deals with strategic interactions among multiple players, where each player tries to max...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
International audienceConsider the following game. Given a network with a continuum of users at some...
We study Network Maximum Congestion Games, a class of network games where players choose a path betw...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
Abstract. In this work we study weighted network congestion games with player-specific latency funct...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
Abstract. We study computational and coordination efficiency issues of Nash equilibria in symmetric ...
In a discrete routing game, each of n selfish users employs a mixed strategy to ship its (unsplittab...
International audienceWe focus on the problem of learning equilibria in a particular routing game si...
AbstractIn this paper, we consider a traffic game where many atomic agents try to optimize their uti...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
Equilibria in noncooperative games are typically inefficient, as illustrated by the Prisoner's ...
We put forward a new model of congestion games where agents have uncertainty over the routes used by...
AbstractIn a discrete routing game, each of n selfish users employs a mixed strategy to ship her (un...
Game theory deals with strategic interactions among multiple players, where each player tries to max...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
International audienceConsider the following game. Given a network with a continuum of users at some...
We study Network Maximum Congestion Games, a class of network games where players choose a path betw...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
Abstract. In this work we study weighted network congestion games with player-specific latency funct...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
Abstract. We study computational and coordination efficiency issues of Nash equilibria in symmetric ...
In a discrete routing game, each of n selfish users employs a mixed strategy to ship its (unsplittab...
International audienceWe focus on the problem of learning equilibria in a particular routing game si...
AbstractIn this paper, we consider a traffic game where many atomic agents try to optimize their uti...
AbstractIn this work, we study the combinatorial structure and the computational complexity of Nash ...
Equilibria in noncooperative games are typically inefficient, as illustrated by the Prisoner's ...
We put forward a new model of congestion games where agents have uncertainty over the routes used by...
AbstractIn a discrete routing game, each of n selfish users employs a mixed strategy to ship her (un...