AbstractA project about nuclear safety was carried out through e-learning. It was a problem based learning (PBL) activity that took place in Second Life (SL), an online three-dimensional community. The virtual classroom was built on an island owned by Nagaoka University of Technology, Japan. Three students from a high school near Clarkson University participated in this project. A teacher gave them a short lesson about nuclear energy safety and then proposed the problem. The students understood the contents very well and solved the problem through voice chat interactions in SL. They engaged in active discussions and displayed high interest for the safe use of nuclear energy throughout this successful project. The results clearly indicate th...
This paper reports outcomes of an investigation into the different ways students go about problem-ba...
Second Life is an online virtual world with pedagogical applications such as digital storytelling, r...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
AbstractA project about nuclear safety was carried out through e-learning. It was a problem based le...
AbstractThe blend education of e-learning and hands-on activity was carried out, using Metaverse. Th...
The need for researching nuclear learning- related processes in different countries, formal and non-...
AbstractIntroductory video games have become an attractive form of entertainment and have surpassed ...
AbstractProblem Based Learning (PBL) is a powerful tool for engineering design education. On the oth...
Problem-based learning (PBL) is an established and efficient approach to sustainable teaching. Here,...
Second Life (SL) is an online virtual world with pedagogical applications such as digital storytelli...
This thesis has two parts. First part reports the development of an Internet laboratory...
What do you think of this resource? Please click http://svy.mk/e6BP1G to complete a quick survey D...
This paper reports the progress of a pilot project exploring the integration of a collaborative virt...
Students are immersed in a society with many possibilities of interaction, either computer or smart ...
This book illuminates the educational potential of nuclear tourism and learning about nuclear power ...
This paper reports outcomes of an investigation into the different ways students go about problem-ba...
Second Life is an online virtual world with pedagogical applications such as digital storytelling, r...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
AbstractA project about nuclear safety was carried out through e-learning. It was a problem based le...
AbstractThe blend education of e-learning and hands-on activity was carried out, using Metaverse. Th...
The need for researching nuclear learning- related processes in different countries, formal and non-...
AbstractIntroductory video games have become an attractive form of entertainment and have surpassed ...
AbstractProblem Based Learning (PBL) is a powerful tool for engineering design education. On the oth...
Problem-based learning (PBL) is an established and efficient approach to sustainable teaching. Here,...
Second Life (SL) is an online virtual world with pedagogical applications such as digital storytelli...
This thesis has two parts. First part reports the development of an Internet laboratory...
What do you think of this resource? Please click http://svy.mk/e6BP1G to complete a quick survey D...
This paper reports the progress of a pilot project exploring the integration of a collaborative virt...
Students are immersed in a society with many possibilities of interaction, either computer or smart ...
This book illuminates the educational potential of nuclear tourism and learning about nuclear power ...
This paper reports outcomes of an investigation into the different ways students go about problem-ba...
Second Life is an online virtual world with pedagogical applications such as digital storytelling, r...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...