AbstractBy using a grounded theory approach, the purpose of this study is to develop a theoretical framework concerning the use of educational computer games in math education. Interviews (n=13) are conducted with math teachers living in Turkey. Data are analyzed according to constant comparative method. A model is formulated that the problems with using computer games in math classes, teaching the philosophy of teachers, requirements to use affect how to use computer games in the classes. They all directly affect the contributions of using computer games in math classes. Using educational computer games in math education can be understood through the background of five interrelated factors
. Tujuan dari penelitian ini adalah untuk mengetahui perspektif mahasiswa pendidikan matematika atau...
Getting students to read, digest and practice material is difficult in any discipline, but even more s...
Teachers' perceptions are critical to the success or failure of integrating computer games with educ...
AbstractBy using a grounded theory approach, the purpose of this study is to develop a theoretical f...
<p>The aim of this study was to reveal the opinions of elementary school pre-service teachers about ...
This article aims at finding out math teachers' (N =44) and math teacher trainees' (N =226) views co...
This research explores how mathematics pedagogy can be improved by looking at how children are engag...
The purpose of this study is to explore the impacts of computer games on the mathematics instruction...
The purpose of this study is to illustrate middle school teachers’ intentions by including digital g...
Information technologies are an integral part of a contemporary society which bases its progress on ...
Abstract: Since the insurgence of computer games in the 1980s, it created an unstoppable wave that i...
The aim of this empirical study is to examine if, and which digital games active teachers experience...
The aim of this literature study is to critically examine if and how digital games can promote stude...
Abstract: Along with knowledge acquisition, techniques and procedures, the goal of education is to d...
This paper describes a research project on Year 3 primary school students in Malaysia in their use o...
. Tujuan dari penelitian ini adalah untuk mengetahui perspektif mahasiswa pendidikan matematika atau...
Getting students to read, digest and practice material is difficult in any discipline, but even more s...
Teachers' perceptions are critical to the success or failure of integrating computer games with educ...
AbstractBy using a grounded theory approach, the purpose of this study is to develop a theoretical f...
<p>The aim of this study was to reveal the opinions of elementary school pre-service teachers about ...
This article aims at finding out math teachers' (N =44) and math teacher trainees' (N =226) views co...
This research explores how mathematics pedagogy can be improved by looking at how children are engag...
The purpose of this study is to explore the impacts of computer games on the mathematics instruction...
The purpose of this study is to illustrate middle school teachers’ intentions by including digital g...
Information technologies are an integral part of a contemporary society which bases its progress on ...
Abstract: Since the insurgence of computer games in the 1980s, it created an unstoppable wave that i...
The aim of this empirical study is to examine if, and which digital games active teachers experience...
The aim of this literature study is to critically examine if and how digital games can promote stude...
Abstract: Along with knowledge acquisition, techniques and procedures, the goal of education is to d...
This paper describes a research project on Year 3 primary school students in Malaysia in their use o...
. Tujuan dari penelitian ini adalah untuk mengetahui perspektif mahasiswa pendidikan matematika atau...
Getting students to read, digest and practice material is difficult in any discipline, but even more s...
Teachers' perceptions are critical to the success or failure of integrating computer games with educ...