AbstractIn the context of the research study reported here, “learning” refers to identification of optimal parameters in value and graph traversing procedures. Of course, graph traversing lies at the heart of artificial intelligence (AI) schemes. We abstract the learning problem to the problem of choosing value functions and traversing rules on the basis of performance during repetitive AI solutions, to achieve improvement as time goes on. Viewed in this fashion, for many AI problems and games, the learning problem is equivalent to the problem of trying to find the minimum of a function f(x) on the basis of noisy measurements Y(i) = f[x(i)] + W[x(i)] at domain points x(i) which are to be chosen by the decision maker (e.g. a computer) on the...
This paper examines the performance of an HDP-type adaptive critic design (ACD) of the game Go. The ...
We present an experimental methodology and results for a machine learning approach to learning openi...
This paper focuses on the process of creating bots that use the Min-Max algorithm and Alpha-Beta pru...
AbstractIn the context of the research study reported here, “learning” refers to identification of o...
The game of go is an ideal problem domain for exploring machine learning: it is easy to define and t...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
This thesis is about designing an artificial intelligence Go player based on Monte Carlo Tree Search...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
AbstractSince the beginning of AI, mind games have been studied as relevant application fields. Nowa...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
In this dissertation, we explore two fundamental sets of inference problems arising in machine learn...
In today's rapidly evolving technological landscape, the development and advancement of computationa...
International audienceTHE AUTHORS ARE EXTREMELY GRATEFUL TO GRID5000 for helping in designing and ex...
Abstract. How to assess the performance of machine learning algorithms is a problem of increasing in...
Recent improvements in machine learning methods have significantly advanced many fields in- cluding ...
This paper examines the performance of an HDP-type adaptive critic design (ACD) of the game Go. The ...
We present an experimental methodology and results for a machine learning approach to learning openi...
This paper focuses on the process of creating bots that use the Min-Max algorithm and Alpha-Beta pru...
AbstractIn the context of the research study reported here, “learning” refers to identification of o...
The game of go is an ideal problem domain for exploring machine learning: it is easy to define and t...
The oriental game of Go is increasingly recognized as the "grand challenge" of Artificial Intelligen...
This thesis is about designing an artificial intelligence Go player based on Monte Carlo Tree Search...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
AbstractSince the beginning of AI, mind games have been studied as relevant application fields. Nowa...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
In this dissertation, we explore two fundamental sets of inference problems arising in machine learn...
In today's rapidly evolving technological landscape, the development and advancement of computationa...
International audienceTHE AUTHORS ARE EXTREMELY GRATEFUL TO GRID5000 for helping in designing and ex...
Abstract. How to assess the performance of machine learning algorithms is a problem of increasing in...
Recent improvements in machine learning methods have significantly advanced many fields in- cluding ...
This paper examines the performance of an HDP-type adaptive critic design (ACD) of the game Go. The ...
We present an experimental methodology and results for a machine learning approach to learning openi...
This paper focuses on the process of creating bots that use the Min-Max algorithm and Alpha-Beta pru...