Technology evolves quickly, with innovative ideas growing everywhere. Still, no technology is anywhere near challenging the mouse and keyboard for navigation of your standard computer. This study focuses on comparing the traditional technologies of mouse and keyboard with the new technology of gestures - in this case Leap Motion - in purpose of finding how the usage differs and what the potential users want from the competing technology. The experiment was executed in a controlled environment, with as few external factors as possible. We found that although the test subjects found Leap Motion fun, the test subjects do not want to surf the web with gestures. Comparing the efficiency of use, mouse and keyboard took much less time, although th...
Mūsdienās kustību uztveršanas ierīces ir aktuāls temats, jo tas paver jaunas iespējas, kā lietot lie...
Touchless gestural interaction has been widely studied and adopted in many contexts. Furthermore, th...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to...
Denna C-uppsats undersöker ifall gestbaserad interaktion med Leap Motion leder till trötthet i armen...
The development of movement based technology is changing the way we interact with our computer syste...
Poster project completed at Wichita State University, Department of Industrial and Manufacturing Eng...
For decades, we have struggled to represent some real life events in computer with limited input dev...
The goal of this thesis was to create a simple 3D drawing application that uses Leap Motion controll...
Serious gaming can represent a key for fostering learning and letting children to acquire new inform...
Leap Motion je uređaj za prepoznavanje pokreta i gesti ruku. U radu je objašnjen način na koji uređa...
AbstractTechnologically successful products are identified by their ease of use. Tullis and Albert [...
This thesis explores the potential of two input devices, the Leap Motion Controller and a touchscree...
Movement based controls in games hold great promise for public health, player enjoyment and intuitiv...
Since May 21, 2012 when the first leap motion sensor: The leap was announced to the world, it has br...
The aim of described preliminary studies was the evaluation of prototype gesture user interface usin...
Mūsdienās kustību uztveršanas ierīces ir aktuāls temats, jo tas paver jaunas iespējas, kā lietot lie...
Touchless gestural interaction has been widely studied and adopted in many contexts. Furthermore, th...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to...
Denna C-uppsats undersöker ifall gestbaserad interaktion med Leap Motion leder till trötthet i armen...
The development of movement based technology is changing the way we interact with our computer syste...
Poster project completed at Wichita State University, Department of Industrial and Manufacturing Eng...
For decades, we have struggled to represent some real life events in computer with limited input dev...
The goal of this thesis was to create a simple 3D drawing application that uses Leap Motion controll...
Serious gaming can represent a key for fostering learning and letting children to acquire new inform...
Leap Motion je uređaj za prepoznavanje pokreta i gesti ruku. U radu je objašnjen način na koji uređa...
AbstractTechnologically successful products are identified by their ease of use. Tullis and Albert [...
This thesis explores the potential of two input devices, the Leap Motion Controller and a touchscree...
Movement based controls in games hold great promise for public health, player enjoyment and intuitiv...
Since May 21, 2012 when the first leap motion sensor: The leap was announced to the world, it has br...
The aim of described preliminary studies was the evaluation of prototype gesture user interface usin...
Mūsdienās kustību uztveršanas ierīces ir aktuāls temats, jo tas paver jaunas iespējas, kā lietot lie...
Touchless gestural interaction has been widely studied and adopted in many contexts. Furthermore, th...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to...