AbstractThe aim of the study is to examine the self-perceptions of elementary school sixth-, seventh- and eighth-grade students who are aged between 12 and 15 about computer game addiction. In the research, the game addiction scale was employed in order to determine students’ self-perceptions. The scale was administered to 1467 elementary school students. Of the participants students in the research, 16,8% described themselves as individuals experiencing problems in computer game addiction. On the other hand, it was determined that the factors of age and gender create significant differences in students’ self-perceptions, whereas the factors of socioeconomic level and grade level do not
The aim of this study was to estimate the prevalence and correlates of video game addiction among hi...
Computer and video game has gain enough popularity among teenagers also in children which is alarmin...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
The aim of the study is to examine the self-perceptions of elementary school sixth-, seventh- and ei...
The aim of the study is to examine the self-perceptions of elementary school sixth-, seventh- and ei...
AbstractThe aim of the study is to examine the self-perceptions of elementary school sixth-, seventh...
Computer games have become one of the most important entertainment tools for children. Games have bo...
The computer gaming addiction is one of the newer concepts that young generations face and can be de...
Background: Children usually play video games for entertainment, excitement, challenge seeking, emot...
Objective: This study was conducted to investigate the association between computer game addiction a...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
The purpose of this study was to investigate the online game addiction (OGA) level and the risk fact...
This study seeks to analyze whether or not the following three variables of “Discouragi...
Introduction: The rapid progress of technology and widespread use of internet has increased the freq...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
The aim of this study was to estimate the prevalence and correlates of video game addiction among hi...
Computer and video game has gain enough popularity among teenagers also in children which is alarmin...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
The aim of the study is to examine the self-perceptions of elementary school sixth-, seventh- and ei...
The aim of the study is to examine the self-perceptions of elementary school sixth-, seventh- and ei...
AbstractThe aim of the study is to examine the self-perceptions of elementary school sixth-, seventh...
Computer games have become one of the most important entertainment tools for children. Games have bo...
The computer gaming addiction is one of the newer concepts that young generations face and can be de...
Background: Children usually play video games for entertainment, excitement, challenge seeking, emot...
Objective: This study was conducted to investigate the association between computer game addiction a...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
The purpose of this study was to investigate the online game addiction (OGA) level and the risk fact...
This study seeks to analyze whether or not the following three variables of “Discouragi...
Introduction: The rapid progress of technology and widespread use of internet has increased the freq...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...
The aim of this study was to estimate the prevalence and correlates of video game addiction among hi...
Computer and video game has gain enough popularity among teenagers also in children which is alarmin...
The World Health Organization will determine addiction to playing games as a mental disorder. The pu...