AbstractWe investigate the role of the information available to the players on the outcome of the cops and robbers game. This game takes place on a graph and players move along the edges in turns. The cops win the game if they can move onto the robber’s vertex. In the standard formulation, it is assumed that the players can “see” each other at all times. A graph G is called cop-win if a single cop can capture the robber on G. We study the effect of reducing the cop’s visibility. On the positive side, with a simple argument, we show that a cop with small or no visibility can capture the robber on any cop-win graph (even if the robber still has global visibility). On the negative side, we show that the reduction in cop’s visibility can result...
Although the cop number originates from a game played on graphs with simple rules, it raises a numbe...
Cops and Robber is a vertex pursuit-evasion game played on graphs. The cops, who always play first, ...
AbstractWe present an upper bound n−4 for the maximum length of a cop and robber game (the capture-t...
We investigate the role of the information available to the players on the outcome of the cops and r...
We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and ...
International audienceThe cops-and-robber (CR) game has been used in mobile robotics as a discretize...
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a g...
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a g...
In this thesis we study properties of one cop&robber game. In this game two players (Cop and Robber)...
We study versions of cop and robber pursuit–evasion games on the visibility graphs of polygons, and ...
AbstractLet G be a finite connected graph. Two players, called cop C and robber R, play a game on G ...
In the game of cops and robbers on graphs, the cops and the robber are allowed to pass their turn if...
Abstract. In the game of cops and robber, the cops try to capture a robber moving on the vertices of...
We examine the classic game of Cops and Robbers played on models of dynamic graphs, that is, graphs ...
We study a variation of the classical pursuit-evasion game of Cops and Robbers in which agents are r...
Although the cop number originates from a game played on graphs with simple rules, it raises a numbe...
Cops and Robber is a vertex pursuit-evasion game played on graphs. The cops, who always play first, ...
AbstractWe present an upper bound n−4 for the maximum length of a cop and robber game (the capture-t...
We investigate the role of the information available to the players on the outcome of the cops and r...
We study versions of cop and robber pursuit-evasion games on the visibility graphs of polygons, and ...
International audienceThe cops-and-robber (CR) game has been used in mobile robotics as a discretize...
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a g...
The cops-and-robber (CR) game has been used in mobile robotics as a discretized model (played on a g...
In this thesis we study properties of one cop&robber game. In this game two players (Cop and Robber)...
We study versions of cop and robber pursuit–evasion games on the visibility graphs of polygons, and ...
AbstractLet G be a finite connected graph. Two players, called cop C and robber R, play a game on G ...
In the game of cops and robbers on graphs, the cops and the robber are allowed to pass their turn if...
Abstract. In the game of cops and robber, the cops try to capture a robber moving on the vertices of...
We examine the classic game of Cops and Robbers played on models of dynamic graphs, that is, graphs ...
We study a variation of the classical pursuit-evasion game of Cops and Robbers in which agents are r...
Although the cop number originates from a game played on graphs with simple rules, it raises a numbe...
Cops and Robber is a vertex pursuit-evasion game played on graphs. The cops, who always play first, ...
AbstractWe present an upper bound n−4 for the maximum length of a cop and robber game (the capture-t...