2019-04-30Every film can be identified as an organic system when it gets to a completion state where every shot and every scene are bound together to fit a story context. Yet the context itself varies from person to person when they encounter the original screenplay. In most of the cases, the final interpretation falls into the hands of the film editor. ❧ In traditional motion picture production, to capture a variety of actor performances, each shot will mostly end up with multiple takes. Actors make multiple attempts during the production phase with performance variations from time to time. Subtle changes in each performance possess different meaning for a different context. ❧ This leaves the film editor to compose the film with the ocean ...
Due to the rapid pace of digitalization, Virtual Production (VP) in film is gaining importance. With...
This chapter explores narration in film and in videogames/virtual environments/interactive narrative...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...
With digital compositing and digital special effects, the traditional edits of cut, dissolve and wip...
dissertationFilm directors make numerous decisions about how to record and edit content that aggrega...
International audienceDevelopers of interactive 3D applications, such as computer games, are expendi...
International audienceGenerating interactive narratives as movies requires knowledge in cinematograp...
Our research aims to create an active cinematic narrative generated in a 3D simulation engine, postu...
We present an accessible interactive narrative tool for creating stories among a virtual populace in...
Abstract. Any movie production needs a whole group of contributing authors and creative artists from...
2013-04-12My thesis is a case study on the process of creating my thesis film Aglaea, an animated sh...
Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, a...
Interactive digital storytelling promises to be a new artistic discipline. But what does the artwork...
Most of the known video games developed by big software companies usually establish an app...
We introduce a cinematographic video production system to create movie-like attractive footage from ...
Due to the rapid pace of digitalization, Virtual Production (VP) in film is gaining importance. With...
This chapter explores narration in film and in videogames/virtual environments/interactive narrative...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...
With digital compositing and digital special effects, the traditional edits of cut, dissolve and wip...
dissertationFilm directors make numerous decisions about how to record and edit content that aggrega...
International audienceDevelopers of interactive 3D applications, such as computer games, are expendi...
International audienceGenerating interactive narratives as movies requires knowledge in cinematograp...
Our research aims to create an active cinematic narrative generated in a 3D simulation engine, postu...
We present an accessible interactive narrative tool for creating stories among a virtual populace in...
Abstract. Any movie production needs a whole group of contributing authors and creative artists from...
2013-04-12My thesis is a case study on the process of creating my thesis film Aglaea, an animated sh...
Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, a...
Interactive digital storytelling promises to be a new artistic discipline. But what does the artwork...
Most of the known video games developed by big software companies usually establish an app...
We introduce a cinematographic video production system to create movie-like attractive footage from ...
Due to the rapid pace of digitalization, Virtual Production (VP) in film is gaining importance. With...
This chapter explores narration in film and in videogames/virtual environments/interactive narrative...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...