AbstractBoth motion and stereopsis can be derived from contrast as well as luminance defined stimuli. It is currently assumed that these two different sources of information about objects feed into one common stage. Thus it would not be expected that their role in visual perception would be different. Here we show that although motion can be carried by contrast-defined elements, such motion is not used to define three-dimensional (3D) surfaces. A similar effect has been reported in stereopsis; although such contrast-defined elements can give signed disparity signals they nevertheless do not contribute to the percept of shape. We show that the reason for this lies in the inability of the second order signals to cohere or bind across space/sp...
The existence of a second-order motion system distinct from both the first-order and feature trackin...
Both non-Lambertian shading, specularities in particular, and occluding contours have ill-matched bi...
In dynamic scenes, relative motion between the object, the observer, and/or the environment projects...
Both motion and stereopsis can be derived from contrast as well as luminance defined stimuli. It is ...
AbstractBoth motion and stereopsis can be derived from contrast as well as luminance defined stimuli...
AbstractDepth can be seen using either linear (first-order) or non-linear (second-order) stereo micr...
There is considerable evidence for the existence of a specialized mechanism in human vision for dete...
AbstractAn interaction in apparent motion between perceived three-dimensional forms defined by stere...
AbstractA 3-D curvature contrast effect has been reported in shading-and-texture-defined (Curran & J...
A 3-D curvature contrast effect has been reported in shading-and-texture-defined (Curran & Johnson (...
AbstractA common mechanism for perceiving first-order, luminance-defined, and second-order, texture-...
In this study we investigated whether motion and stereo information to 3-D structure are combined in...
AbstractIn dynamic scenes, relative motion between the object, the observer, and/or the environment ...
It is well known that motion facilitates the visual perception of solid object shape, particularly w...
Observers generally fail to recover three-dimensional shape accurately from binocular disparity. Typ...
The existence of a second-order motion system distinct from both the first-order and feature trackin...
Both non-Lambertian shading, specularities in particular, and occluding contours have ill-matched bi...
In dynamic scenes, relative motion between the object, the observer, and/or the environment projects...
Both motion and stereopsis can be derived from contrast as well as luminance defined stimuli. It is ...
AbstractBoth motion and stereopsis can be derived from contrast as well as luminance defined stimuli...
AbstractDepth can be seen using either linear (first-order) or non-linear (second-order) stereo micr...
There is considerable evidence for the existence of a specialized mechanism in human vision for dete...
AbstractAn interaction in apparent motion between perceived three-dimensional forms defined by stere...
AbstractA 3-D curvature contrast effect has been reported in shading-and-texture-defined (Curran & J...
A 3-D curvature contrast effect has been reported in shading-and-texture-defined (Curran & Johnson (...
AbstractA common mechanism for perceiving first-order, luminance-defined, and second-order, texture-...
In this study we investigated whether motion and stereo information to 3-D structure are combined in...
AbstractIn dynamic scenes, relative motion between the object, the observer, and/or the environment ...
It is well known that motion facilitates the visual perception of solid object shape, particularly w...
Observers generally fail to recover three-dimensional shape accurately from binocular disparity. Typ...
The existence of a second-order motion system distinct from both the first-order and feature trackin...
Both non-Lambertian shading, specularities in particular, and occluding contours have ill-matched bi...
In dynamic scenes, relative motion between the object, the observer, and/or the environment projects...