AbstractWithin the last two decades, many studies have addressed the clinical phenomenon of Internet-use disorders, with a particular focus on Internet-gaming disorder. Based on previous theoretical considerations and empirical findings, we suggest an Interaction of Person-Affect-Cognition-Execution (I-PACE) model of specific Internet-use disorders. The I-PACE model is a theoretical framework for the processes underlying the development and maintenance of an addictive use of certain Internet applications or sites promoting gaming, gambling, pornography viewing, shopping, or communication. The model is composed as a process model. Specific Internet-use disorders are considered to be the consequence of interactions between predisposing factor...
Many recognize that several behaviors potentially affecting the reward circuitry in human brains lea...
The cue-related go/no-go switching task provides an experimental approach to study individual’s flex...
"Internet addiction" refers to excessive Internet use that causes significant psychological and soci...
AbstractWithin the last two decades, many studies have addressed the clinical phenomenon of Internet...
Although, it is not yet officially recognized as a clinical entity which is diagnosable, Internet Ga...
Playing Internet games has emerged as a growing in prevalence leisure activity. In some cases, exces...
In the past decade, research has accumulated suggesting that excessive Internet use can lead to the ...
The increase of pathological Internet use recently led to the identification of an “Internet addicti...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
Aims. In the last 5 years a deluge of articles on the topic of Internet addiction (IA) has proposed ...
The cue-related go/no-go switching task provides an experimental approach to study individual's flex...
Internet addiction (IA) as a behavioral addiction is currently becoming a serious mental health issu...
The personality trait of neuroticism (N) has consistently shown to be a risk factor for Internet Add...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
Background: The cue-related go/no-go switching task provides an experimental approach to study indiv...
Many recognize that several behaviors potentially affecting the reward circuitry in human brains lea...
The cue-related go/no-go switching task provides an experimental approach to study individual’s flex...
"Internet addiction" refers to excessive Internet use that causes significant psychological and soci...
AbstractWithin the last two decades, many studies have addressed the clinical phenomenon of Internet...
Although, it is not yet officially recognized as a clinical entity which is diagnosable, Internet Ga...
Playing Internet games has emerged as a growing in prevalence leisure activity. In some cases, exces...
In the past decade, research has accumulated suggesting that excessive Internet use can lead to the ...
The increase of pathological Internet use recently led to the identification of an “Internet addicti...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
Aims. In the last 5 years a deluge of articles on the topic of Internet addiction (IA) has proposed ...
The cue-related go/no-go switching task provides an experimental approach to study individual's flex...
Internet addiction (IA) as a behavioral addiction is currently becoming a serious mental health issu...
The personality trait of neuroticism (N) has consistently shown to be a risk factor for Internet Add...
Objective: In 2013, the American Psychiatric Association included Internet Gaming Disorder in the di...
Background: The cue-related go/no-go switching task provides an experimental approach to study indiv...
Many recognize that several behaviors potentially affecting the reward circuitry in human brains lea...
The cue-related go/no-go switching task provides an experimental approach to study individual’s flex...
"Internet addiction" refers to excessive Internet use that causes significant psychological and soci...