AbstractOnline computer games show potential not just for engaging and entertaining users, but also in promoting learning. Especially in Turkey children spend long hours playing computer games, which are mostly in English, in internet cafés. This qualitative research based on phenomenological theoretical framework investigates young learners’ experiences of language learning while playing computer games in internet cafes. The data was collected through observations and semi-structured interviews and analyzed through phenomenological data analysis steps. Implications put light into integrating computer games to ELT curriculum
English is a part of our lives from an early age, and it is important that pupils engage themselves ...
AbstractAs young learners like to learn in a fun atmosphere with engaging interactions, the present ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
AbstractOnline computer games show potential not just for engaging and entertaining users, but also ...
Computer games are in complex environments, and very little is known about their instructional effec...
The purpose of this study was to investigate language learning through the use of interactive games....
After the appearance of computers, consoles and videogames, there has been a great debate around the...
Thesis (M. Ed.)--University of Melbourne, 2006Recent studies in Second Language Acquisition (SLA) ha...
With this survey paper we have contrasted and summarized research on digital games and language lear...
AbstractIndividuals spend much time on games in order to get rid of the boredom of their daily lives...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
This chapter attempts to examine computer game theories ludology and narratology that explain comput...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
English is a part of our lives from an early age, and it is important that pupils engage themselves ...
AbstractAs young learners like to learn in a fun atmosphere with engaging interactions, the present ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
AbstractOnline computer games show potential not just for engaging and entertaining users, but also ...
Computer games are in complex environments, and very little is known about their instructional effec...
The purpose of this study was to investigate language learning through the use of interactive games....
After the appearance of computers, consoles and videogames, there has been a great debate around the...
Thesis (M. Ed.)--University of Melbourne, 2006Recent studies in Second Language Acquisition (SLA) ha...
With this survey paper we have contrasted and summarized research on digital games and language lear...
AbstractIndividuals spend much time on games in order to get rid of the boredom of their daily lives...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
This chapter attempts to examine computer game theories ludology and narratology that explain comput...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
English is a part of our lives from an early age, and it is important that pupils engage themselves ...
AbstractAs young learners like to learn in a fun atmosphere with engaging interactions, the present ...
Gaming can aid in language learning, and this thesis researches the current pedagogical beliefs and ...