AbstractThe objective of this study is to assess the effectiveness of videogames in comparison to simulations in a higher education environment and with regard to their attributes, motivation, and learning outcomes, as three of the main dimensions that play a role in the effectiveness of digital game-based learning. Results demonstrate significant differences between the attributes and motivation dimensions, while no significant differences were found for the learning outcomes. This would imply that although both instructional tools lead students to the desired level of knowledge acquisition, the motivation generated, together with the set of features provided by the games complement each other, leading to a superior learning experience. Th...
Financial issues have been the source of divorce, psychological diseases, and unhappiness in the pas...
[[abstract]]Previous studies have pointed out that computer games could improve students’ motivation...
Computer-based business simulation games are rather commonly used tools for learning in business cou...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
AbstractThe objective of this study is to assess the effectiveness of videogames in comparison to si...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
The objective of this study is to assess the effectiveness of an accounting videogame with regard to...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
In contrast to traditional teaching-and-learning environ-ments whereby the teacher controls the lear...
This paper explores how an intervention research approach has been used to develop a simulation game...
Background:Games for learning (educational games)areviewedas instructionalstrategiesrequiringstudent...
This working paper explores the use of interactive learning tools, such as business simulations, to ...
This study explores the mediation effect of students’ perceptions toward accounting to enhance their...
In this chapter, we review the various ways games are used in financial education. We start by discu...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Financial issues have been the source of divorce, psychological diseases, and unhappiness in the pas...
[[abstract]]Previous studies have pointed out that computer games could improve students’ motivation...
Computer-based business simulation games are rather commonly used tools for learning in business cou...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
AbstractThe objective of this study is to assess the effectiveness of videogames in comparison to si...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
The objective of this study is to assess the effectiveness of an accounting videogame with regard to...
The objective of this study is to assess the effectiveness of videogames in comparison to simulation...
In contrast to traditional teaching-and-learning environ-ments whereby the teacher controls the lear...
This paper explores how an intervention research approach has been used to develop a simulation game...
Background:Games for learning (educational games)areviewedas instructionalstrategiesrequiringstudent...
This working paper explores the use of interactive learning tools, such as business simulations, to ...
This study explores the mediation effect of students’ perceptions toward accounting to enhance their...
In this chapter, we review the various ways games are used in financial education. We start by discu...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Financial issues have been the source of divorce, psychological diseases, and unhappiness in the pas...
[[abstract]]Previous studies have pointed out that computer games could improve students’ motivation...
Computer-based business simulation games are rather commonly used tools for learning in business cou...