When compared with more traditional instructional methods, Game-based e-learning (GbEl) promises a higher motivation of learners by presenting contents in an interactive, rule-based and competitive way. Most recent systematic reviews and meta-analysis of studies on Game-based learning and GbEl in the medical professions have shown limited effects of these instructional methods.To compare the effectiveness on the learning outcome of a Game-based e-learning (GbEl) instruction with a conventional script-based instruction in the teaching of phase contrast microscopy urinalysis under routine training conditions of undergraduate medical students.A randomized controlled trial was conducted with 145 medical students in their third year of training ...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
markdownabstractAbstract In medical education and health care, with its exponential growth in k...
BackgroundGames with educational intent offer a possible advantage of being more interactive and inc...
BACKGROUND:When compared with more traditional instructional methods, Game-based e-learning (GbEl) p...
Serious games may resolve problems relating to low motivation in complex medical topics such as anat...
Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging...
Background: Serious games have the potential to teach complex cognitive skills in an engaging way, a...
Background: Digital games have been demonstrated to be beneficial for a range of non-recreational pu...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
Game-based learning promises higher motivation of learners compared to traditional learning forms by...
Electronic learning (e-learning) is an increasingly popular approach used to 1rain. knowledge and sk...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
Abstract Background Educational computer games are ex...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
markdownabstractAbstract In medical education and health care, with its exponential growth in k...
BackgroundGames with educational intent offer a possible advantage of being more interactive and inc...
BACKGROUND:When compared with more traditional instructional methods, Game-based e-learning (GbEl) p...
Serious games may resolve problems relating to low motivation in complex medical topics such as anat...
Smart learning environments can be defined as systems aimed at proposing innovative uses of emerging...
Background: Serious games have the potential to teach complex cognitive skills in an engaging way, a...
Background: Digital games have been demonstrated to be beneficial for a range of non-recreational pu...
Computer-based learning methodologies have become more prevalent in the last decade. Web-based serio...
Game-based learning promises higher motivation of learners compared to traditional learning forms by...
Electronic learning (e-learning) is an increasingly popular approach used to 1rain. knowledge and sk...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
Objective: To conceptualise an educational game on male urinary catheterisation for undergraduate me...
Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical...
Abstract Background Educational computer games are ex...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
markdownabstractAbstract In medical education and health care, with its exponential growth in k...
BackgroundGames with educational intent offer a possible advantage of being more interactive and inc...