[[abstract]]It's a new trend today how to give young children a happy and effective time in the digital game-based learning. However, the learning effectiveness in the digital game is still controversial. It seems that researchers need to consider about the effect of the moderator. Some studies have indicated that there is a strong association between attention and learning. In addition, the learning effectiveness will vary on the level of cognitive load. Therefore, the purpose of this study is to explore the relations among young children’s attention, cognitive load, learning effectiveness in the digital game-based learning. By using attention as the independent variable, cognitive load as a moderate variable, and learning effectiveness as...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
This survey was conducted aiming at determining effectiveness of attention-oriented games on memory ...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Digital games can be used to improve cognitive skills in schools, since they have rules, goals, chal...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
peer reviewedRecent studies in adults have shown an advantage for video games players compared to no...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
International audienceIn order to design age-appropriate digital games, it is necessary to make bett...
We examined the relation between electronic game play and executive function (EF) in Chinese prescho...
[[abstract]]This research aimed to use an interactive visual game as a research tool to compare the ...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
This survey was conducted aiming at determining effectiveness of attention-oriented games on memory ...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
Digital games can be used to improve cognitive skills in schools, since they have rules, goals, chal...
Digital Education Games (DEGs) have been used to support children's learning in various domains. A n...
peer reviewedRecent studies in adults have shown an advantage for video games players compared to no...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
International audienceIn order to design age-appropriate digital games, it is necessary to make bett...
We examined the relation between electronic game play and executive function (EF) in Chinese prescho...
[[abstract]]This research aimed to use an interactive visual game as a research tool to compare the ...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
This study investigated the longitudinal relationship between children’s digital game use and fluid ...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
Aims: The purpose of the present study was to identify the effectiveness of computer games intervent...
This survey was conducted aiming at determining effectiveness of attention-oriented games on memory ...