AbstractThis paper examines the stochastic processes generated by sequential games that involve repeated play of a specific game. Such sequential games are viewed as adaptive decision-making processes over time wherein each player updates his “state” after every play. This revision may involve one's strategy or one's prior distribution on the competitor's strategies. It is shown that results from the theory of discrete time Markov processes can be applied to gain insight into the asymptotic behavior of the game. This is illustrated with a duopoly game in economics
This paper proposes an extension of a popular decentralized discrete-time learning procedure when re...
Fudenberg and Kreps (1993) consider adaptive learning processes, in the spirit of ctitious play, for...
We study a class of stochastic duopoly games inspired by the two time-scale feature of many markets....
This paper examines the stochastic processes generated by sequential games that involve repeated pla...
AbstractThis paper examines the stochastic processes generated by sequential games that involve repe...
We define discrete time sequential games which are multiperson Markov decision processes. The extant ...
Discrete-time stochastic games with a finite number of states have been widely applied to study the ...
A stochastic game is played in a sequence of steps; at each step the play is said to be in some stat...
Nash ’ noncooperative and cooperative foundations for “bargaining with threats ” are reinterpreted t...
This paper has two purposes. The first is to describe the existing theory of long-run behavior of po...
Markov chains1 and Markov decision processes (MDPs) are special cases of stochastic games. Markov ch...
In this thesis we study the evolution of strategy choices for symmetric, finite, normal games. The s...
Zero-sum stochastic games generalize the notion of Markov Decision Processes (i.e. controlled Markov...
In this paper I will first describe the theoretical background of a certain kind of random process, ...
Dynamics of information flow in adaptively interacting stochastic processes is studied. We give an e...
This paper proposes an extension of a popular decentralized discrete-time learning procedure when re...
Fudenberg and Kreps (1993) consider adaptive learning processes, in the spirit of ctitious play, for...
We study a class of stochastic duopoly games inspired by the two time-scale feature of many markets....
This paper examines the stochastic processes generated by sequential games that involve repeated pla...
AbstractThis paper examines the stochastic processes generated by sequential games that involve repe...
We define discrete time sequential games which are multiperson Markov decision processes. The extant ...
Discrete-time stochastic games with a finite number of states have been widely applied to study the ...
A stochastic game is played in a sequence of steps; at each step the play is said to be in some stat...
Nash ’ noncooperative and cooperative foundations for “bargaining with threats ” are reinterpreted t...
This paper has two purposes. The first is to describe the existing theory of long-run behavior of po...
Markov chains1 and Markov decision processes (MDPs) are special cases of stochastic games. Markov ch...
In this thesis we study the evolution of strategy choices for symmetric, finite, normal games. The s...
Zero-sum stochastic games generalize the notion of Markov Decision Processes (i.e. controlled Markov...
In this paper I will first describe the theoretical background of a certain kind of random process, ...
Dynamics of information flow in adaptively interacting stochastic processes is studied. We give an e...
This paper proposes an extension of a popular decentralized discrete-time learning procedure when re...
Fudenberg and Kreps (1993) consider adaptive learning processes, in the spirit of ctitious play, for...
We study a class of stochastic duopoly games inspired by the two time-scale feature of many markets....