AbstractThe fast growth of interactive games has a great impact on school-based physical activity programs. This study was designed to examine the effects of Dance Dance Revolution (DDR) on urban children's exercise correlates (i.e., self-efficacy, outcome expectancy, social support) and physical activity participation. Specifically, the purpose of this study was to examine the effects of DDR on urban school children's self-efficacy, outcome expectancy, perceived social support, and daily physical activity levels. A total of 101 participants responded to questionnaires assessing their self-efficacy, outcome expectancy, social support, and 1-week physical activity levels in August 2008 (pretest). Then fourth graders were assigned to the inte...
The epidemic of pediatric obesity stems from multiple factors, including decreased participation in ...
In recent years, dance-based body-movement regulated video games have been harnessed in school-based...
OBJECTIVE: Experts recommend that children engage in 60 minutes of daily moderate to vigorous PA (PA...
AbstractThe fast growth of interactive games has a great impact on school-based physical activity pr...
AbstractPurposeThe purpose of this study was to compare children's physical activity (PA) levels, se...
Physically active video games that involve dancing are being marketed as possible forms of group phy...
Rising levels of obesity continue to challenge physical educators to engage their students in activi...
BackgroundThere is a paucity of research investigating the effects of innovative physical activity p...
The aim of our feasibility study was to examine the acceptability and utility of “Dance Dance Revolu...
Dance, Dance Revolution (DDR) is an innovative product that combines the popularity of video games w...
AbstractPurposeThe purpose of this study was to examine the relationships between children's situati...
Abstract Background Physical activity is critical to ...
BACKGROUND: Physical activity is critical to improving health and well-being in children. Quantitati...
OBJECTIVE: To increase opportunities for physical activity (PA) for children in children\u27s homes,...
Background: Given the low levels of physical activity (PA) among adolescent girls in the US, there i...
The epidemic of pediatric obesity stems from multiple factors, including decreased participation in ...
In recent years, dance-based body-movement regulated video games have been harnessed in school-based...
OBJECTIVE: Experts recommend that children engage in 60 minutes of daily moderate to vigorous PA (PA...
AbstractThe fast growth of interactive games has a great impact on school-based physical activity pr...
AbstractPurposeThe purpose of this study was to compare children's physical activity (PA) levels, se...
Physically active video games that involve dancing are being marketed as possible forms of group phy...
Rising levels of obesity continue to challenge physical educators to engage their students in activi...
BackgroundThere is a paucity of research investigating the effects of innovative physical activity p...
The aim of our feasibility study was to examine the acceptability and utility of “Dance Dance Revolu...
Dance, Dance Revolution (DDR) is an innovative product that combines the popularity of video games w...
AbstractPurposeThe purpose of this study was to examine the relationships between children's situati...
Abstract Background Physical activity is critical to ...
BACKGROUND: Physical activity is critical to improving health and well-being in children. Quantitati...
OBJECTIVE: To increase opportunities for physical activity (PA) for children in children\u27s homes,...
Background: Given the low levels of physical activity (PA) among adolescent girls in the US, there i...
The epidemic of pediatric obesity stems from multiple factors, including decreased participation in ...
In recent years, dance-based body-movement regulated video games have been harnessed in school-based...
OBJECTIVE: Experts recommend that children engage in 60 minutes of daily moderate to vigorous PA (PA...