AbstractWe extend the well-known fictitious play (FP) algorithm to compute pure-strategy Bayesian-Nash equilibria in private-value games of incomplete information with finite actions and continuous types (G-FACTs). We prove that, if the frequency distribution of actions (fictitious play beliefs) converges, then there exists a pure-strategy equilibrium strategy that is consistent with it. We furthermore develop an algorithm to convert the converged distribution of actions into an equilibrium strategy for a wide class of games where utility functions are linear in type. This algorithm can also be used to compute pure ϵ-Nash equilibria when distributions are not fully converged. We then apply our algorithm to find equilibria in an important an...
A Strategy Generation Engine is a system that reads a description of a game or market mechanism and ...
This paper analyzes a class of games of incomplete information where each agent has private informat...
A Strategy Generation Engine is a system that reads a description of a game or market mechanism and ...
AbstractWe extend the well-known fictitious play (FP) algorithm to compute pure-strategy Bayesian-Na...
Recently, efficient approximation algorithms for finding Nash equilibria have been developed for the...
We investigate how automated traders strategically select marketplaces and submit offers across mult...
Auctions are modeled as Bayesian games with continuous type and action spaces. Computing equilibria ...
Successful algorithms have been developed for computing Nash equilibrium in a variety of finite game...
A Strategy Generation Engine is a system that reads a description of a game or market mechanism and ...
We investigate equilibrium strategies for bidding agents that participate in multiple, simultaneous ...
Thesis (Ph. D.)--University of Rochester. Department of Economics, 2013.The question of existence of...
We investigate equilibrium strategies for bidding agents that participate in multiple, simultaneous ...
We investigate equilibrium strategies for bidding agents that participate in multiple, simultaneous ...
The computation of equilibria in games is a challenging task. The literature studies the problem of ...
The computation of equilibria in games is a challenging task. The literature studies the problem of ...
A Strategy Generation Engine is a system that reads a description of a game or market mechanism and ...
This paper analyzes a class of games of incomplete information where each agent has private informat...
A Strategy Generation Engine is a system that reads a description of a game or market mechanism and ...
AbstractWe extend the well-known fictitious play (FP) algorithm to compute pure-strategy Bayesian-Na...
Recently, efficient approximation algorithms for finding Nash equilibria have been developed for the...
We investigate how automated traders strategically select marketplaces and submit offers across mult...
Auctions are modeled as Bayesian games with continuous type and action spaces. Computing equilibria ...
Successful algorithms have been developed for computing Nash equilibrium in a variety of finite game...
A Strategy Generation Engine is a system that reads a description of a game or market mechanism and ...
We investigate equilibrium strategies for bidding agents that participate in multiple, simultaneous ...
Thesis (Ph. D.)--University of Rochester. Department of Economics, 2013.The question of existence of...
We investigate equilibrium strategies for bidding agents that participate in multiple, simultaneous ...
We investigate equilibrium strategies for bidding agents that participate in multiple, simultaneous ...
The computation of equilibria in games is a challenging task. The literature studies the problem of ...
The computation of equilibria in games is a challenging task. The literature studies the problem of ...
A Strategy Generation Engine is a system that reads a description of a game or market mechanism and ...
This paper analyzes a class of games of incomplete information where each agent has private informat...
A Strategy Generation Engine is a system that reads a description of a game or market mechanism and ...