AbstractTemporal blocking is a class of algorithms which reduces the required memory bandwidth (B/F ratio) of a given stencil computation, by “blocking” multiple time steps. In this paper, we prove that a lower limit exists for the reduction of the B/F attainable by temporal blocking, under certain conditions. We introduce the PiTCH tiling, an example of temporal blocking method that achieves the optimal B/F ratio. We estimate the performance of PiTCH tiling for various stencil applications on several modern CPUs. We show that PiTCH tiling achieves 1.5<2 times better B/F reduction in three-dimensional applications, compared to other temporal blocking schemes. We also show that PiTCH tiling can remove the bandwidth bottleneck from most of th...
AbstractIn this paper we investigate how stencil computations can be implemented on state-of-the-art...
AbstractExecuting stencil computations constitutes a significant portion of execution time for many ...
Most stencil computations allow tile-wise concurrent start, i.e., there always exists a face of the ...
AbstractTemporal blocking is a class of algorithms which reduces the required memory bandwidth (B/F ...
New algorithms and optimization techniques are needed to balance the accelerating trend towards band...
Abstract. The importance of stencil-based algorithms in computational science has focused attention ...
This paper fully develops Diamond Tiling, a technique to partition the computations of stencil appli...
Time-tiling is necessary for the efficient execution of iterative stencil computations. Classical ...
Abstract. This paper proposes tiling techniques based on data depen-dencies and not in code structur...
Stencil kernels dominate a range of scientific applications, including seismic and medical imaging, ...
This thesis studies the techniques of tiling optimizations for stencil programs. Traditionally, res...
Stencil computations represent a highly recurrent class of algorithms in various high performance co...
Tiling is a well-known technique for sequential compiler optimization, as well as for automatic prog...
Most stencil computations allow tile-wise concurrent start, i.e., there always exists a face of the ...
This paper deals with optimizing time-iterated computations on periodic data domains. These computat...
AbstractIn this paper we investigate how stencil computations can be implemented on state-of-the-art...
AbstractExecuting stencil computations constitutes a significant portion of execution time for many ...
Most stencil computations allow tile-wise concurrent start, i.e., there always exists a face of the ...
AbstractTemporal blocking is a class of algorithms which reduces the required memory bandwidth (B/F ...
New algorithms and optimization techniques are needed to balance the accelerating trend towards band...
Abstract. The importance of stencil-based algorithms in computational science has focused attention ...
This paper fully develops Diamond Tiling, a technique to partition the computations of stencil appli...
Time-tiling is necessary for the efficient execution of iterative stencil computations. Classical ...
Abstract. This paper proposes tiling techniques based on data depen-dencies and not in code structur...
Stencil kernels dominate a range of scientific applications, including seismic and medical imaging, ...
This thesis studies the techniques of tiling optimizations for stencil programs. Traditionally, res...
Stencil computations represent a highly recurrent class of algorithms in various high performance co...
Tiling is a well-known technique for sequential compiler optimization, as well as for automatic prog...
Most stencil computations allow tile-wise concurrent start, i.e., there always exists a face of the ...
This paper deals with optimizing time-iterated computations on periodic data domains. These computat...
AbstractIn this paper we investigate how stencil computations can be implemented on state-of-the-art...
AbstractExecuting stencil computations constitutes a significant portion of execution time for many ...
Most stencil computations allow tile-wise concurrent start, i.e., there always exists a face of the ...