AbstractIn order to eliminate the popping effect of switching among levels of detail and to increase the frame rates with high image quality during the fly-through of large-scale terrain, this paper put forward a new bottom-up modeling strategy, which constructed simplified terrain triangle mesh globally and updated mesh nodes dynamically. Employed hybrid culling technique based on blocks and triangle faces and simplified computing method for screen-space errors to select appropriate terrain nodes rapidly. Then updated the Delaunay terrain mesh by adding nodes, deleting nodes and modifying locally. At the same time achieved self-adaptive control for screen-space error tolerance during the terrain fly-through. Results of simulation experimen...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Computer gamers demand more realistic effects for each release of a new game. This final year projec...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Terrain visualization is a difficult problem for applications requiring accurate images of large dat...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
Though considerable progress has been made with the view-dependent techniques in terrain visualizati...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
Interactive navigation over very large-scale terrain environments is a highly challenging topic sinc...
Interactive navigation over very large-scale terrain environments is a highly challenging topic sinc...
AbstractIn view of the terrain around highway in the research area, a segment & layer based terrain ...
In general, changes in society or the environment are expected depending on changes in terrain. The ...
The paper is concerned with investigation of effects of culling techniques on quality and smoothness...
The technique of large-terrain rendering is still in progress. This paper proposes a simple algorith...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Computer gamers demand more realistic effects for each release of a new game. This final year projec...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Terrain visualization is a difficult problem for applications requiring accurate images of large dat...
The amount of input data acquired from a remote sensing equipment is rapidly growing. Interactive v...
Though considerable progress has been made with the view-dependent techniques in terrain visualizati...
We present a method for real-time level of detail reduction that is able to display high-complexity ...
Height field terrain rendering is an important aspect of GIS, outdoor virtual reality applicationssu...
Interactive navigation over very large-scale terrain environments is a highly challenging topic sinc...
Interactive navigation over very large-scale terrain environments is a highly challenging topic sinc...
AbstractIn view of the terrain around highway in the research area, a segment & layer based terrain ...
In general, changes in society or the environment are expected depending on changes in terrain. The ...
The paper is concerned with investigation of effects of culling techniques on quality and smoothness...
The technique of large-terrain rendering is still in progress. This paper proposes a simple algorith...
We present an algorithm for real-time level of detail reduction and display of high-complexity polyg...
The rendering of huge terrain data is an actual problem in many application areas like interactive g...
Computer gamers demand more realistic effects for each release of a new game. This final year projec...