AbstractVirtual reality is widely used in the industry and is becoming more and more affordable for end users. At the same time higher education students want to be well-prepared for their professional life and expect more courses with practical application of theoretical knowledge acquired during their studies. Moreover, they benefit greatly when having the possibility to improve their soft skills.This paper presents the teaching methodology for a practical course in virtual reality for graduate and undergraduate students. The course design focuses on learning about virtual reality by simulating interdisciplinary industrial projects and it aims at developing skills such as methodical approach to practical engineering problems, teamwork, wo...
Learning factories are already in their physical design a complex and expensive tool for vocational ...
In the past decade the emergence and spread of info communication technology has changed to a great ...
Advanced 3D virtual environment technology, similar to that used by the film and computer games indu...
This study proposed a virtual reality (VR) course that addresses the overall understanding and appli...
The article is devoted to simulation techniques in engineering education. The distinctive features t...
In this paper, the research team will discuss the lessons learned from the design of a new Introduct...
Virtual reality has achieved an adequate level of development for it to be considered in innovative ...
Education needs to change working life in order to improve and ensure the latest technology has been...
Virtual reality has achieved an adequate level of development for it to be considered in innovative ...
Virtual Reality (VR) has become an option to be used as a learning medium in engineering. A study of...
This paper presents a new approach for delivering the project component in introductory engineering ...
VR content creation is a comprehensive development, and it requires a variety of skills, not only se...
One of the core objectives of the Washington Agreement, the most influential international agreement...
Advanced three-dimensional virtual environment technology, similar to that used by the film and comp...
Prior studies on the use of digital prototyping and virtual reality (VR) in designing as well as eva...
Learning factories are already in their physical design a complex and expensive tool for vocational ...
In the past decade the emergence and spread of info communication technology has changed to a great ...
Advanced 3D virtual environment technology, similar to that used by the film and computer games indu...
This study proposed a virtual reality (VR) course that addresses the overall understanding and appli...
The article is devoted to simulation techniques in engineering education. The distinctive features t...
In this paper, the research team will discuss the lessons learned from the design of a new Introduct...
Virtual reality has achieved an adequate level of development for it to be considered in innovative ...
Education needs to change working life in order to improve and ensure the latest technology has been...
Virtual reality has achieved an adequate level of development for it to be considered in innovative ...
Virtual Reality (VR) has become an option to be used as a learning medium in engineering. A study of...
This paper presents a new approach for delivering the project component in introductory engineering ...
VR content creation is a comprehensive development, and it requires a variety of skills, not only se...
One of the core objectives of the Washington Agreement, the most influential international agreement...
Advanced three-dimensional virtual environment technology, similar to that used by the film and comp...
Prior studies on the use of digital prototyping and virtual reality (VR) in designing as well as eva...
Learning factories are already in their physical design a complex and expensive tool for vocational ...
In the past decade the emergence and spread of info communication technology has changed to a great ...
Advanced 3D virtual environment technology, similar to that used by the film and computer games indu...