AbstractWe consider the problems of constructing geometric spanners, possibly containing Steiner points, for a set of n input points in d-dimensional space Rd, and constructing spanners and approximate shortest paths among a collection of polygonal obstacles on the plane. The complexities of these problems are shown to be Ω(nlogn) in the algebraic computation tree model. Since O(nlogn)-time algorithms are known for solving these problems, our lower bounds are tight up to a constant factor
We revisit the problem of computing shortest obstacle-avoid-ing paths among obstacles in three dimen...
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Eucl...
We give an algorithm to compute a (Euclidean) shortest path in a polygon with h holes and a total o...
AbstractWe consider the problems of constructing geometric spanners, possibly containing Steiner poi...
Abstract. We present I/O-efficient algorithms to construct planar Steiner spanners for point sets an...
We present I/O-efficient algorithms for computing planar Steiner spanners for point sets and sets of...
Given an arbitrary real constant epsilon > 0, and a geometric graph G in d-dimensional Euclidean spa...
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Eucl...
AbstractWe present I/O-efficient algorithms for computing planar Steiner spanners for point sets and...
In a geometric bottleneck shortest path problem, we are given a set S of n points in the plane, and...
A t-spanner is a graph in which the shortest path between two vertices never exceeds t times the dis...
In a geometric bottleneck shortest path problem, we are given a set S of n points in the plane, and ...
Given a set S of n points in the plane, we give an O(n log n)-time algorithm that constructs a plane...
Given a set V of n points in R-d and a real constant t > 1, we present the first O(n log n)-time alg...
Let S be a set of n points in the plane, let E be the complete Euclidean graph whose point-set is S,...
We revisit the problem of computing shortest obstacle-avoid-ing paths among obstacles in three dimen...
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Eucl...
We give an algorithm to compute a (Euclidean) shortest path in a polygon with h holes and a total o...
AbstractWe consider the problems of constructing geometric spanners, possibly containing Steiner poi...
Abstract. We present I/O-efficient algorithms to construct planar Steiner spanners for point sets an...
We present I/O-efficient algorithms for computing planar Steiner spanners for point sets and sets of...
Given an arbitrary real constant epsilon > 0, and a geometric graph G in d-dimensional Euclidean spa...
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Eucl...
AbstractWe present I/O-efficient algorithms for computing planar Steiner spanners for point sets and...
In a geometric bottleneck shortest path problem, we are given a set S of n points in the plane, and...
A t-spanner is a graph in which the shortest path between two vertices never exceeds t times the dis...
In a geometric bottleneck shortest path problem, we are given a set S of n points in the plane, and ...
Given a set S of n points in the plane, we give an O(n log n)-time algorithm that constructs a plane...
Given a set V of n points in R-d and a real constant t > 1, we present the first O(n log n)-time alg...
Let S be a set of n points in the plane, let E be the complete Euclidean graph whose point-set is S,...
We revisit the problem of computing shortest obstacle-avoid-ing paths among obstacles in three dimen...
Given a set of pairwise disjoint polygonal obstacles in the plane, finding an obstacle-avoiding Eucl...
We give an algorithm to compute a (Euclidean) shortest path in a polygon with h holes and a total o...