AbstractThe present paper outlines the process of introducing a pilot early Foreign Language (FL) project conducted in a game-based context. It aimed at developing young learners’ early English language skills through being involved in interactive simulation and physical activities. The project, which was piloted in two second grade (2nd) classrooms of a Greek primary school, was coordinated in two major phases: the ‘warm-up’ phase and the basic phase of the intervention carried out through three major steps: introducing the topic and demonstrating the games, playing and interacting through games and recycling new language patterns. The results from recording and evaluating the effectiveness of the intervention project indicated the positiv...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
This paper covers the ways of enhancing language proficiency of students through interactive games, ...
A project was conducted in order to encourage oral participation in English through the use of games...
AbstractThe present paper outlines the process of introducing a pilot early Foreign Language (FL) pr...
Abstract: This article discusses the importance of educational games in teaching English and the way...
Children love games. They are motivating and fun. Through them learners practise pronunciation, lexi...
This article is about the introduction of gaming technologies in teaching preschool children the bas...
Abstract: The author of the article discusses the game as a method of teaching English lessons in p...
Research has shown that children learn and develop the fastest when they are at play. Gibbs (1974) d...
The process of globalization requires people to learn several foreign languages in addition to their...
A project was conducted in order to encourage oral participation in English through the use of games...
The article reveals gaming techniques in teaching English at the initial stage of teaching English t...
AbstractThe purpose of the present paper is to outline the rationale for and present the process of ...
This paper will report on an ongoing project which aims to develop video games for language learning...
The purpose of this study was to investigate language learning through the use of interactive games....
This study aims to look at the impact of games on second language learning. It will focus on the ped...
This paper covers the ways of enhancing language proficiency of students through interactive games, ...
A project was conducted in order to encourage oral participation in English through the use of games...
AbstractThe present paper outlines the process of introducing a pilot early Foreign Language (FL) pr...
Abstract: This article discusses the importance of educational games in teaching English and the way...
Children love games. They are motivating and fun. Through them learners practise pronunciation, lexi...
This article is about the introduction of gaming technologies in teaching preschool children the bas...
Abstract: The author of the article discusses the game as a method of teaching English lessons in p...
Research has shown that children learn and develop the fastest when they are at play. Gibbs (1974) d...
The process of globalization requires people to learn several foreign languages in addition to their...
A project was conducted in order to encourage oral participation in English through the use of games...
The article reveals gaming techniques in teaching English at the initial stage of teaching English t...
AbstractThe purpose of the present paper is to outline the rationale for and present the process of ...
This paper will report on an ongoing project which aims to develop video games for language learning...
The purpose of this study was to investigate language learning through the use of interactive games....
This study aims to look at the impact of games on second language learning. It will focus on the ped...
This paper covers the ways of enhancing language proficiency of students through interactive games, ...
A project was conducted in order to encourage oral participation in English through the use of games...