AbstractRecently, online game has been prevalent because of the spread of Internet and smart phones. Especially the games in which the player aims to reach a goal and to defeat an enemy with partner are getting popular. In such a game, it is thought that the state of mind, the motivation and the performance of player are influenced by the relationship of the skill with not only the enemy but also the partner. In this study, to investigate the influence of these relationships on the player's state of mind and performance, the simple game system has been constructed. To prepare the various situations, the partner and the enemy player are computer in the proposed game system. Using this system, some experiments are performed in various relatio...
The current research programme represents a rst step in the psychological analysis of on-line game p...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Because digital games are fun, engaging, and popular, organizations are attempting to integrate them...
AbstractRecently, online game has been prevalent because of the spread of Internet and smart phones....
We examined the effects of personality pairings on enjoyment within two video game scenarios. It was...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
With the rise of Gamification, the boundaries between play and games on the one hand, and everyday l...
Nowadays, people have started to spend more and more time using the Internet, which has a crucial im...
Research into serious games has increased over the recent years, but it remains a field that has vas...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
abstract: Millions of people every day log onto their computers to play competitive games with other...
Competitive learning activities are among the various learning activities that play a significant ro...
This study has focused to identify what kinds of psychological state are most closely related in pla...
This online Mastermind game project is developed to give the chances to people from all arround the ...
This paper proposes a novel method for measuring learner's self-efficacy, an important indicator of ...
The current research programme represents a rst step in the psychological analysis of on-line game p...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Because digital games are fun, engaging, and popular, organizations are attempting to integrate them...
AbstractRecently, online game has been prevalent because of the spread of Internet and smart phones....
We examined the effects of personality pairings on enjoyment within two video game scenarios. It was...
Game developers and researchers aim to model human behaviour in order to create more engaging, enter...
With the rise of Gamification, the boundaries between play and games on the one hand, and everyday l...
Nowadays, people have started to spend more and more time using the Internet, which has a crucial im...
Research into serious games has increased over the recent years, but it remains a field that has vas...
Trying to understand a player's characteristics with regards to a computer game is a major line of r...
abstract: Millions of people every day log onto their computers to play competitive games with other...
Competitive learning activities are among the various learning activities that play a significant ro...
This study has focused to identify what kinds of psychological state are most closely related in pla...
This online Mastermind game project is developed to give the chances to people from all arround the ...
This paper proposes a novel method for measuring learner's self-efficacy, an important indicator of ...
The current research programme represents a rst step in the psychological analysis of on-line game p...
With the development of media technology and game evolution, games are endowed with multiple purpose...
Because digital games are fun, engaging, and popular, organizations are attempting to integrate them...