AbstractWe show how to implement divide-and-conquer algorithms without undue overhead on a wide class of networks. We give an optimal generic divide-and-conquer implementation on hypercubes for the class of divide-and-conquer algorithms for which the total size of the subproblems on any level of the recursion does not exceed the parent problem size. For this implementation, appropriately sized subcubes have to be allocated to the subproblems generated by the dividesteps. We take care that these allocation steps do not cause any unbalanced distribution of work, and that, asymptotically, they do not increase the running time. Variants of our generic algorithm also work for the butterfly network and, by a general simulation, for the class of h...
This paper deals with permutation routing on hypercube networks in the store-and-forward model. We i...
We consider the problem of subsystem allocation in the mesh, torus, and hypercube multicomputers. Al...
This paper shows that an n = 2^k processor Partitioned Optical Passive Stars (POPS) network with g g...
AbstractWe show how to implement divide-and-conquer algorithms without undue overhead on a wide clas...
The hypercube is one of the most popular interconnection networks. Its network cost is �(�2) . In ...
Mapping of parallel programs onto parallel computers for efficient execution is a fundamental proble...
Mapping of parallel programs onto parallel computers for efficient execution is a fundamental proble...
AbstractA strategy for designing divide-and-conquer algorithms that was originally presented in a pr...
The hypercube as a parallel interconnection network has been studied by many for tens of years due t...
We present new techniques for mapping computations onto hypercubes. Our methods speed up classical ...
The Reflecting and Growing mappings have been proposed to map parallel divide-and-conquer algorithms...
A tree machine consists of a number of processors (each with its own memory) mutually connected via ...
We consider the simulation of large cube-connected cycles (CCC) and large butterfly networks (BFN) o...
We consider the simulation of large cube-connected cycles (CCC) and large butterfly networks (BFN) o...
This paper parallelizes the embedding strategy for mapping any two-dimensional grid into its optimal...
This paper deals with permutation routing on hypercube networks in the store-and-forward model. We i...
We consider the problem of subsystem allocation in the mesh, torus, and hypercube multicomputers. Al...
This paper shows that an n = 2^k processor Partitioned Optical Passive Stars (POPS) network with g g...
AbstractWe show how to implement divide-and-conquer algorithms without undue overhead on a wide clas...
The hypercube is one of the most popular interconnection networks. Its network cost is �(�2) . In ...
Mapping of parallel programs onto parallel computers for efficient execution is a fundamental proble...
Mapping of parallel programs onto parallel computers for efficient execution is a fundamental proble...
AbstractA strategy for designing divide-and-conquer algorithms that was originally presented in a pr...
The hypercube as a parallel interconnection network has been studied by many for tens of years due t...
We present new techniques for mapping computations onto hypercubes. Our methods speed up classical ...
The Reflecting and Growing mappings have been proposed to map parallel divide-and-conquer algorithms...
A tree machine consists of a number of processors (each with its own memory) mutually connected via ...
We consider the simulation of large cube-connected cycles (CCC) and large butterfly networks (BFN) o...
We consider the simulation of large cube-connected cycles (CCC) and large butterfly networks (BFN) o...
This paper parallelizes the embedding strategy for mapping any two-dimensional grid into its optimal...
This paper deals with permutation routing on hypercube networks in the store-and-forward model. We i...
We consider the problem of subsystem allocation in the mesh, torus, and hypercube multicomputers. Al...
This paper shows that an n = 2^k processor Partitioned Optical Passive Stars (POPS) network with g g...