AbstractIn recent years, there has been a growing interest in computer games that support learning and teaching. In particular, Serious Games and learning version of existing games were pointed out in many works that they succeeded in improving student motivation, increase students’ desire to learn and make learning more enjoyable. However, a little of works have examined the impact of these types of learning games on students’ level of knowledge and students’ satisfaction. Thereafter, this work study the impact of Serious Games and learning version of existing computer games on the level of knowledge and satisfaction of students. Furthermore, this work conducts a comparative effectiveness studies between these two types of learning games. ...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
AbstractIn recent years, there has been a growing interest in computer games that support learning a...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
Although serious games are more and more used for learning goals, high-quality empirical studies to ...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Computer games are well established forms of entertainment which have been shown to promote t...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
When creating digital game-based applications in educational contexts, a key aspect is how to combin...
Since the invention of video games, many people would perceive these digital games as just entertain...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Serious games are present today in several fields such as education, government, health, defense, in...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
AbstractIn recent years, there has been a growing interest in computer games that support learning a...
Abstract: Serious games are composed of three components, namely, learning contents, learning strate...
Although serious games are more and more used for learning goals, high-quality empirical studies to ...
The authors define the requirements and a conceptual model for comparative evaluation research of si...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Computer games are well established forms of entertainment which have been shown to promote t...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
When creating digital game-based applications in educational contexts, a key aspect is how to combin...
Since the invention of video games, many people would perceive these digital games as just entertain...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Serious games are present today in several fields such as education, government, health, defense, in...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Despite scant empirical substantiation, serious games are in widespread use. The authors review 28 s...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...