AbstractThe growing obesity problem has reinforced policymakers and educators to devise strategies that encourage introduction of novel and engaging physical activities in schools. At the same time, the gaming industry has introduced a game genre that requires the player to be physically involved in the game (e.g. Nintendo Wii, Kinect). In fact, exergames (physically activating games) is an emerging trend that may influence also the implementation of the physical education curriculum and classroom activities in the near future. In this paper we discuss the possibilities and limitations that exergames can provid e for schools. We review exergaming practices that have been introduced to schools and propose a new form of exergaming, exerbraini...
We now survive in a risk society especially when we look at the type of food that is consumed togeth...
Exercise can provide both physical and cognitive benefits to overall health, including long-term and...
Exergaming, by joining physical activity with Natural User Interfaces and Gesture Recognition techno...
AbstractThe growing obesity problem has reinforced policymakers and educators to devise strategies t...
Exergames are consoles that require a higher physical effort to play when compared to traditional vi...
Videogames including bodily movement have recently been promoted as tools to be used in school to en...
New educational methodologies to combat physical inactivity. Technology at the service of education....
In society, video- and computer games are often pointed out as risk factors in relation to physical ...
The term "exergames" refers to a category of video games in which the interaction is not based only...
Childhood obesity is a serious concern that requires the attention of the behavioral community. The ...
ICT cause and accelerate the processes of getting and developing knowledge, facilitate the process o...
Exergaming, or active video gaming, has become an emerging trend in fitness, education and health se...
AbstractExergaming provides an initial situationally interesting environment in physical education (...
There are risks to too much sedentary behaviour, regardless of a person's level of physical activity...
Commercial exergames are popular entertainment games and beneficial for health and motivation. Howev...
We now survive in a risk society especially when we look at the type of food that is consumed togeth...
Exercise can provide both physical and cognitive benefits to overall health, including long-term and...
Exergaming, by joining physical activity with Natural User Interfaces and Gesture Recognition techno...
AbstractThe growing obesity problem has reinforced policymakers and educators to devise strategies t...
Exergames are consoles that require a higher physical effort to play when compared to traditional vi...
Videogames including bodily movement have recently been promoted as tools to be used in school to en...
New educational methodologies to combat physical inactivity. Technology at the service of education....
In society, video- and computer games are often pointed out as risk factors in relation to physical ...
The term "exergames" refers to a category of video games in which the interaction is not based only...
Childhood obesity is a serious concern that requires the attention of the behavioral community. The ...
ICT cause and accelerate the processes of getting and developing knowledge, facilitate the process o...
Exergaming, or active video gaming, has become an emerging trend in fitness, education and health se...
AbstractExergaming provides an initial situationally interesting environment in physical education (...
There are risks to too much sedentary behaviour, regardless of a person's level of physical activity...
Commercial exergames are popular entertainment games and beneficial for health and motivation. Howev...
We now survive in a risk society especially when we look at the type of food that is consumed togeth...
Exercise can provide both physical and cognitive benefits to overall health, including long-term and...
Exergaming, by joining physical activity with Natural User Interfaces and Gesture Recognition techno...