Abstract3D television (TV) and cinema have experienced a recent surge in popularity aided in part by the success of films such as “Toy Story 3” and “Avatar”. In parallel with this trend there have been increasing concerns about the safety of 3D TV and cinema for patients with photosensitive epilepsy. General practitioners, paediatricians and neurologists are being consulted about their opinions on the risk of triggering a seizure.Photosensitive epilepsy occurs in 1 in 4000 of the population but the incidence is higher in people aged 7–19 years. We found little evidence in the literature and confusing advice on various websites. We discuss this evidence in an attempt to clarify the advice that health professionals should be giving on this is...
Photosensitive epilepsy is relatively rare. However, a large proportion of individuals with epilepsy...
Epilepsia. 1999;40 Suppl 4:70-4. Video-game epilepsy: a European study. Kasteleijn-Nolst Trenité...
Epileptic Disord. 2002 Jun;4(2):121-8. Video games are exciting: a European study of video game-i...
Abstract3D television (TV) and cinema have experienced a recent surge in popularity aided in part by...
This review assesses the risk of a photic-induced seizure in a child during viewing of 3D (binocular...
Light flashes, patterns, or color changes can provoke seizures in up to 1 in 4000 persons. Prevalenc...
People of all ages, but especially children and adolescents, are increasingly exposed to visual stim...
In the 1960s, TV was recognized as a trigger of visually induced seizures in photosensitive patients...
BACKGROUND: After Pokemon viewing triggered an epidemic of seizures in Japan, many efforts have been...
We determined whether epileptic clinical manifestations evoked by playing video games (VG) differ fr...
PURPOSE OF REVIEW: Interest in visually induced seizures has increased in recent years as a result o...
BACKGROUND: The increasing popularity of commercial movies showing three dimensional (3D) images has...
The increasing popularity of commercial movies showing three dimensional (3D) images has raised conc...
With the rise in stereoscopic 3D media, there has been concern that viewing stereoscopic 3D (S3D) co...
3D display technologies have been linked to visual discomfort and fatigue. In a lab-based study with...
Photosensitive epilepsy is relatively rare. However, a large proportion of individuals with epilepsy...
Epilepsia. 1999;40 Suppl 4:70-4. Video-game epilepsy: a European study. Kasteleijn-Nolst Trenité...
Epileptic Disord. 2002 Jun;4(2):121-8. Video games are exciting: a European study of video game-i...
Abstract3D television (TV) and cinema have experienced a recent surge in popularity aided in part by...
This review assesses the risk of a photic-induced seizure in a child during viewing of 3D (binocular...
Light flashes, patterns, or color changes can provoke seizures in up to 1 in 4000 persons. Prevalenc...
People of all ages, but especially children and adolescents, are increasingly exposed to visual stim...
In the 1960s, TV was recognized as a trigger of visually induced seizures in photosensitive patients...
BACKGROUND: After Pokemon viewing triggered an epidemic of seizures in Japan, many efforts have been...
We determined whether epileptic clinical manifestations evoked by playing video games (VG) differ fr...
PURPOSE OF REVIEW: Interest in visually induced seizures has increased in recent years as a result o...
BACKGROUND: The increasing popularity of commercial movies showing three dimensional (3D) images has...
The increasing popularity of commercial movies showing three dimensional (3D) images has raised conc...
With the rise in stereoscopic 3D media, there has been concern that viewing stereoscopic 3D (S3D) co...
3D display technologies have been linked to visual discomfort and fatigue. In a lab-based study with...
Photosensitive epilepsy is relatively rare. However, a large proportion of individuals with epilepsy...
Epilepsia. 1999;40 Suppl 4:70-4. Video-game epilepsy: a European study. Kasteleijn-Nolst Trenité...
Epileptic Disord. 2002 Jun;4(2):121-8. Video games are exciting: a European study of video game-i...