AbstractThe use of Augmented Reality (AR) techniques to visualize virtual archaeological sites is neither a new or recent issue. In those approaches the virtual models are only visualized using the existent in situ illumination, which does not allow a visitor to have a similar visual experience to that which he would have at the time the structures were built. In Augmented Virtuality (AV) approaches the virtual world prevails, which is augmented with information from the real world, which allows a better control over the parameters of the Mixed Reality (MR) environment created. In some cases, there is the need to use both approaches (AR or AV), depending on some context conditions.This paper proposes an architecture and an information syste...
Set aside the issues concerning their excavation, documentation, and conservation, as far as their p...
This paper describes a virtual reality prototype developed to help archaeologists and other stakehol...
With the democratisation of mixed reality, the need for content is growing fast. In particular, a st...
AbstractThe use of Augmented Reality (AR) techniques to visualize virtual archaeological sites is ne...
The experimentation of new effective visualization techniques provides viable technological solution...
The purpose of this communication is the introduction to the world of the augmented reality for its ...
Archeology and related areas have a special interest on cultural heritage sites since they provide v...
In this paper we are presenting a multi-marker and semi-immersive system for augmented reality to vi...
International audienceThe paper presents different issues dealing with both the preservation of cult...
3D contents have great potential in improving the communication and fruition of Cultural Heritage (C...
ICTs are today frequently used in the communication of cultural heritage. Among these Mixed Virtuali...
AbstractArcheology and related areas have a special interest on cultural heritage sites since they p...
By understanding the effects that augmented reality could have on the archaeological process, archa...
International audienceIn the context of archaeology, most of the time, micro-excavation for the stud...
In this paper, a general framework for using Virtual Reality techniques in the domain of Archaeologi...
Set aside the issues concerning their excavation, documentation, and conservation, as far as their p...
This paper describes a virtual reality prototype developed to help archaeologists and other stakehol...
With the democratisation of mixed reality, the need for content is growing fast. In particular, a st...
AbstractThe use of Augmented Reality (AR) techniques to visualize virtual archaeological sites is ne...
The experimentation of new effective visualization techniques provides viable technological solution...
The purpose of this communication is the introduction to the world of the augmented reality for its ...
Archeology and related areas have a special interest on cultural heritage sites since they provide v...
In this paper we are presenting a multi-marker and semi-immersive system for augmented reality to vi...
International audienceThe paper presents different issues dealing with both the preservation of cult...
3D contents have great potential in improving the communication and fruition of Cultural Heritage (C...
ICTs are today frequently used in the communication of cultural heritage. Among these Mixed Virtuali...
AbstractArcheology and related areas have a special interest on cultural heritage sites since they p...
By understanding the effects that augmented reality could have on the archaeological process, archa...
International audienceIn the context of archaeology, most of the time, micro-excavation for the stud...
In this paper, a general framework for using Virtual Reality techniques in the domain of Archaeologi...
Set aside the issues concerning their excavation, documentation, and conservation, as far as their p...
This paper describes a virtual reality prototype developed to help archaeologists and other stakehol...
With the democratisation of mixed reality, the need for content is growing fast. In particular, a st...