AbstractThis paper practically develops a game-based learning system to improve self-efficacy for student's learning. The game-based learning is combined with educational and information technology. From the e-learning carried on, the game-based learning is getting more attention. In game-based learning, the course content is mapped into the game to provide a scenario environment of learning, the repeated self-learning, and the ongoing interaction and feedback can increase the learning interest and motivation. Hence, game-based learning could reach the goal of learning effectively. For evaluating the learning effects, this paper uses 3D game development tools and the course content corresponding to the game level content. In the questionnai...
© 2018 Association for Information Systems. All rights reserved. The paper aims at utilizing the lea...
In Malaysia, most of the teachers are still using traditional teaching approach to teach physics in ...
Among the latest models of teaching are those that rely on technology, especially the Internet, and ...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
The major purpose of this study is to use network and multimedia technologies to build a game-based ...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
The experiential learning process is a relevant method used to enhance understanding of the field an...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
The paper examines literature on the subject of instructional design and game based learning with th...
The rapid development of information technology affects numerous aspects of human life, including ed...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
The influence of technology on education is significant and growing. In particular, most students in...
© 2018 Association for Information Systems. All rights reserved. The paper aims at utilizing the lea...
In Malaysia, most of the teachers are still using traditional teaching approach to teach physics in ...
Among the latest models of teaching are those that rely on technology, especially the Internet, and ...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
The major purpose of this study is to use network and multimedia technologies to build a game-based ...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
The experiential learning process is a relevant method used to enhance understanding of the field an...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
[[abstract]]In this study, a collaborative game-based learning environment is developed by integrati...
The paper examines literature on the subject of instructional design and game based learning with th...
The rapid development of information technology affects numerous aspects of human life, including ed...
The idea of Gamification is very popular for applying the gaming concept theory in various fields. N...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
The influence of technology on education is significant and growing. In particular, most students in...
© 2018 Association for Information Systems. All rights reserved. The paper aims at utilizing the lea...
In Malaysia, most of the teachers are still using traditional teaching approach to teach physics in ...
Among the latest models of teaching are those that rely on technology, especially the Internet, and ...