AbstractEvent structures, Game Semantics strategies and Linear Logic proof-nets arise in different domains (concurrency, semantics, proof-theory) but can all be described by means of directed acyclic graphs (dag's). They are all equipped with a specific notion of composition, interaction or normalization.We report on-going work, aiming to investigate the common dynamics which seems to underly these different structures.In this paper we focus on confusion free event structures on one side, and linear strategies [Jean-Yves Girard. Locus solum. Mathematical Structures in Computer Science, 11:301–506, 2001, C. Faggian and F. Maurel. Ludics nets, a game model of concurrent interaction. In Proc. of LICS'05 (Logic in Computer Science). IEEE Comput...
International audienceWe introduce a graph-theoretical representation of proofs of multiplicative li...
We introduce a game model for an Algol-like programming language with primitives for parallel compos...
This thesis strives to combine two traditions in theoretical computer science: complexity theory and...
AbstractEvent structures, Game Semantics strategies and Linear Logic proof-nets arise in different d...
AbstractWe draw attention to a number of constructions which lie behind many concrete models for lin...
Game semantics characterize the interactive behaviour of proofs and programs, by modeling them as st...
International audienceIn 2011, Rideau and Winskel introduced concurrent games and strategies as even...
Two families of denotational models have emerged from the semantic analysis of linear logic: dynamic...
In 2011, Rideau and Winskel introduced concurrent games and strategies as event structures, generali...
Twenty years ago, Abramsky and Melliès published their famous paper, Concurrent Games and Full Compl...
We pursue the program of exposing the intrinsic mathematical structure of the ''sp...
International audienceGame semantics provides an interactive point of view on proofs, which enables ...
International audienceWe introduce a multi-token machine for Idealized Parallel Algol (IPA), a highe...
Game semantics has proven to be a robust method to give compositional semantics for a variety of pro...
Concurrent games as event structures form a partial order model of concurrency where concurrent beha...
International audienceWe introduce a graph-theoretical representation of proofs of multiplicative li...
We introduce a game model for an Algol-like programming language with primitives for parallel compos...
This thesis strives to combine two traditions in theoretical computer science: complexity theory and...
AbstractEvent structures, Game Semantics strategies and Linear Logic proof-nets arise in different d...
AbstractWe draw attention to a number of constructions which lie behind many concrete models for lin...
Game semantics characterize the interactive behaviour of proofs and programs, by modeling them as st...
International audienceIn 2011, Rideau and Winskel introduced concurrent games and strategies as even...
Two families of denotational models have emerged from the semantic analysis of linear logic: dynamic...
In 2011, Rideau and Winskel introduced concurrent games and strategies as event structures, generali...
Twenty years ago, Abramsky and Melliès published their famous paper, Concurrent Games and Full Compl...
We pursue the program of exposing the intrinsic mathematical structure of the ''sp...
International audienceGame semantics provides an interactive point of view on proofs, which enables ...
International audienceWe introduce a multi-token machine for Idealized Parallel Algol (IPA), a highe...
Game semantics has proven to be a robust method to give compositional semantics for a variety of pro...
Concurrent games as event structures form a partial order model of concurrency where concurrent beha...
International audienceWe introduce a graph-theoretical representation of proofs of multiplicative li...
We introduce a game model for an Algol-like programming language with primitives for parallel compos...
This thesis strives to combine two traditions in theoretical computer science: complexity theory and...