AbstractWe draw attention to a number of constructions which lie behind many concrete models for linear logic; we develop an abstract context for these and describe their general theory. Using these constructions we give a model of classical linear logic based on an abstract notion of game. We derive this not from a category with built-in computational content but from the simple category of sets and relations. To demonstrate the computational content of the resulting model we make comparisons at each stage of the construction with a standard very simple notion of game. Our model provides motivation for a less familiar category of games (played on directed graphs) which is closely reflected by our notion of abstract game. We briefly indicat...