AbstractIn this paper, we present the implementation of a volume-of-fluid-(VOF)-based algorithm for the simulation of free-surface flow problems on general purpose graphical processing units (GPGPUs). For the solution of the flow field and the additional advection equation for the VOF fill level, the lattice Boltzmann method on the basis of an MRT collision operator is used. A Smagorinsky LES model serves to capture the small-scale turbulent structures of the flow. We show that despite the additional non-local operations near the phase interface, we end up with an algorithm with good overall performance, which is suitable for the simulation of demanding real-world engineering applications
Includes bibliographical referencesFluid simulation is widely used in the visual effects industry. T...
For several decades, engineers of different fields deal with flow problems. Due to large scales and ...
Lattice Boltzmann Methods (LBM) are a class of computational fluid dynamics (CFD) algorithms for sim...
AbstractIn this paper, we present the implementation of a volume-of-fluid-(VOF)-based algorithm for ...
AbstractIn this paper, we present a hybrid volume-of-fluid-based algorithm for the simulation of fre...
Three-dimensional simulations of buoyancy-driven flow of two immiscible liquids are performed using ...
AbstractGraphics Processing Units (GPUs), originally developed for computer games, now provide compu...
We present the development of a Lattice Boltzmann Method (LBM) for the numerical simulation of multi...
Computational Fluid Dynamics (CFD) simulations are aimed to reconstruct the reality of fluid motion ...
In this paper, we present extensions, extensive validations and applications of our previously publi...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
This thesis focuses on the numerical simulation of non-linear free surface flow problems. Different ...
Three-dimensional numerical simulations of strongly nonlinear free surface flows are performed by la...
In this paper, we describe the implementation of a multi-graphical processing unit (GPU) fluid flow ...
International audienceIn this paper, we describe the implementation of a multi-graphical processing ...
Includes bibliographical referencesFluid simulation is widely used in the visual effects industry. T...
For several decades, engineers of different fields deal with flow problems. Due to large scales and ...
Lattice Boltzmann Methods (LBM) are a class of computational fluid dynamics (CFD) algorithms for sim...
AbstractIn this paper, we present the implementation of a volume-of-fluid-(VOF)-based algorithm for ...
AbstractIn this paper, we present a hybrid volume-of-fluid-based algorithm for the simulation of fre...
Three-dimensional simulations of buoyancy-driven flow of two immiscible liquids are performed using ...
AbstractGraphics Processing Units (GPUs), originally developed for computer games, now provide compu...
We present the development of a Lattice Boltzmann Method (LBM) for the numerical simulation of multi...
Computational Fluid Dynamics (CFD) simulations are aimed to reconstruct the reality of fluid motion ...
In this paper, we present extensions, extensive validations and applications of our previously publi...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
This thesis focuses on the numerical simulation of non-linear free surface flow problems. Different ...
Three-dimensional numerical simulations of strongly nonlinear free surface flows are performed by la...
In this paper, we describe the implementation of a multi-graphical processing unit (GPU) fluid flow ...
International audienceIn this paper, we describe the implementation of a multi-graphical processing ...
Includes bibliographical referencesFluid simulation is widely used in the visual effects industry. T...
For several decades, engineers of different fields deal with flow problems. Due to large scales and ...
Lattice Boltzmann Methods (LBM) are a class of computational fluid dynamics (CFD) algorithms for sim...