AbstractThis paper investigates 3D immersive and collaborative environments designed for educational purposes, as a support for constructivist and experiential learning models, appropriate for artistic education and skill transfer, and in particular for teaching and learning the art of traditional design. The author's research method is based on a comparative analysis of educational environments based on Virtual Reality (VR) and respectively on Augmented Reality (AR)/Mixed Reality (MR) as particular immersive environments for developing student's 3D spatial skills, their cultural awareness and also for enabling self-training and social and professional collaboration. An additional purpose of the paper is to present design criteria to consid...
With the recent developments in information and communication technologies, 3D virtual worlds have t...
In this paper we discuss the two changes that basic design education faced: one is the teaching need...
Abstract: Augmented Reality as an interactive real-time technology combining real and virtual object...
The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes h...
The higher education sectors of architecture, engineering and construction management are among the ...
Immersive Education is moving beyond just the use of virtual worlds to become more embedded into the...
In the contemporary world where almost, everything has moved towards digitalisation, the combination...
This paper addresses an articulated vision of Virtual Reality which lends itself to design collabora...
In the authors' design teaching, they have been employing virtual world technologies, allowing stude...
The 3D virtual worlds are networked environments designed using the place metaphor. As an emerging t...
In the contemporary world where almost, everything has moved towards digitalisation, the combination...
Abstract: Augmented Reality as an interactive real-time technology combining real and virtual object...
ABSTRACT: With the recent developments in information and communication technologies, 3D virtual wor...
Recent advancements in the cost, availability, and capability of augmented reality (AR) and virtual ...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
With the recent developments in information and communication technologies, 3D virtual worlds have t...
In this paper we discuss the two changes that basic design education faced: one is the teaching need...
Abstract: Augmented Reality as an interactive real-time technology combining real and virtual object...
The use of three-dimensional Collaborative Virtual Environments (3D CVEs) for educational purposes h...
The higher education sectors of architecture, engineering and construction management are among the ...
Immersive Education is moving beyond just the use of virtual worlds to become more embedded into the...
In the contemporary world where almost, everything has moved towards digitalisation, the combination...
This paper addresses an articulated vision of Virtual Reality which lends itself to design collabora...
In the authors' design teaching, they have been employing virtual world technologies, allowing stude...
The 3D virtual worlds are networked environments designed using the place metaphor. As an emerging t...
In the contemporary world where almost, everything has moved towards digitalisation, the combination...
Abstract: Augmented Reality as an interactive real-time technology combining real and virtual object...
ABSTRACT: With the recent developments in information and communication technologies, 3D virtual wor...
Recent advancements in the cost, availability, and capability of augmented reality (AR) and virtual ...
This paper addresses an articulated vision of Virtual Reality, which lends itself to design collabor...
With the recent developments in information and communication technologies, 3D virtual worlds have t...
In this paper we discuss the two changes that basic design education faced: one is the teaching need...
Abstract: Augmented Reality as an interactive real-time technology combining real and virtual object...