AbstractThis paper outlines an innovative game model for learning computational thinking (CT) skills through digital game-play. We have designed a game framework where students can practice and develop their skills in CT with little or no programming knowledge. We analyze how this game supports various CT concepts and how these concepts can be mapped to programming constructs to facilitate learning introductory computer programming. Moreover, we discuss the potential benefits of our approach as a support tool to foster student motivation and abilities in problem solving. As initial evaluation, we provide some analysis of feedback from a survey response group of 25 students who have played our game as a voluntary exercise. Structured empiric...
This study investigates how digital game co-creation promotes Computational Thinking (CT) skills amo...
In this paper we describe how to use a Game-Based Learning (GBL) approach to help end-user programme...
In this paper we describe how to use a Game-Based Learning (GBL) approach to help end-user programme...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
In this paper, we discuss the problems students face when learning computer programming and describe...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
Blocks-based environments have been used to promote computational thinking (CT) and programming lear...
This paper outlines how an educational game can be used to support the learning of programming withi...
This paper outlines how an educational game can be used to support the learning of programming withi...
We believe that children as young as ten can directly benefit from opportunities to engage in comput...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
This study investigates how digital game co-creation promotes Computational Thinking (CT) skills amo...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Computational thinking (CT), as a paradigm for learning computer science among young students, has s...
This study investigates how digital game co-creation promotes Computational Thinking (CT) skills amo...
This study investigates how digital game co-creation promotes Computational Thinking (CT) skills amo...
In this paper we describe how to use a Game-Based Learning (GBL) approach to help end-user programme...
In this paper we describe how to use a Game-Based Learning (GBL) approach to help end-user programme...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
In this paper, we discuss the problems students face when learning computer programming and describe...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
Blocks-based environments have been used to promote computational thinking (CT) and programming lear...
This paper outlines how an educational game can be used to support the learning of programming withi...
This paper outlines how an educational game can be used to support the learning of programming withi...
We believe that children as young as ten can directly benefit from opportunities to engage in comput...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
This study investigates how digital game co-creation promotes Computational Thinking (CT) skills amo...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Computational thinking (CT), as a paradigm for learning computer science among young students, has s...
This study investigates how digital game co-creation promotes Computational Thinking (CT) skills amo...
This study investigates how digital game co-creation promotes Computational Thinking (CT) skills amo...
In this paper we describe how to use a Game-Based Learning (GBL) approach to help end-user programme...
In this paper we describe how to use a Game-Based Learning (GBL) approach to help end-user programme...