The purpose of this investigation was to conduct a STEAM (science - technology - engineering- arts - mathematics) education process with gifted students’ teachers and to determine the effect of this process on their critical thinking. In the study, the case study was used as one of the qualitative research methods. The participants of the study were 12 gifted students’ teachers who worked at a school for the gifted in Ankara.Teaching worksheets and photographs were used to collect data. After teachers collaboratively carried out STEAM activities and argued the activities in small group discussions, they individually reconstructed each of the STEAM activities as arguments by writing the arguments on worksheets. Photographs were also used fo...
The study analyses the relationship between transdisciplinary integration, creativity and student mo...
This study aimed to determine changes in dual licensure special education preservice teachers’ thoug...
The purpose of this study was to examine the opinions of experts on STEAM education. Four experts wo...
STEAM is one of the teaching strategies frequently used in science education in recent years to ensu...
Some elementary school classrooms are divided by students who are identified as gifted and talented ...
Some elementary school classrooms are divided by students who are identified as gifted and talented ...
This study investigates the process of identifying high-quality lessons for gifted learners that int...
This study investigates the process of identifying high-quality lessons for gifted learners that int...
This research project addressed EPSB recommendations based on the completers’ survey results. Recomm...
This research project addressed EPSB recommendations based on the completers’ survey results. Recomm...
The objective of this study is to develop STEAM-based learning media (Science, Technology, Engineeri...
STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and ...
A graduate-level gifted and talented education (GTE) course for in-service teachers was revised aimi...
The purpose of this study is to determine the opinions of students about STEAM activities. This qual...
The study analyses the relationship between transdisciplinary integration, creativity and student mo...
The study analyses the relationship between transdisciplinary integration, creativity and student mo...
This study aimed to determine changes in dual licensure special education preservice teachers’ thoug...
The purpose of this study was to examine the opinions of experts on STEAM education. Four experts wo...
STEAM is one of the teaching strategies frequently used in science education in recent years to ensu...
Some elementary school classrooms are divided by students who are identified as gifted and talented ...
Some elementary school classrooms are divided by students who are identified as gifted and talented ...
This study investigates the process of identifying high-quality lessons for gifted learners that int...
This study investigates the process of identifying high-quality lessons for gifted learners that int...
This research project addressed EPSB recommendations based on the completers’ survey results. Recomm...
This research project addressed EPSB recommendations based on the completers’ survey results. Recomm...
The objective of this study is to develop STEAM-based learning media (Science, Technology, Engineeri...
STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and ...
A graduate-level gifted and talented education (GTE) course for in-service teachers was revised aimi...
The purpose of this study is to determine the opinions of students about STEAM activities. This qual...
The study analyses the relationship between transdisciplinary integration, creativity and student mo...
The study analyses the relationship between transdisciplinary integration, creativity and student mo...
This study aimed to determine changes in dual licensure special education preservice teachers’ thoug...
The purpose of this study was to examine the opinions of experts on STEAM education. Four experts wo...