In this paper, I focus on the study of the relationships between technological specificity and media mix, focusing on how anime, as a visual medium, is connected to other media. There are two main aspects to this paper: the study of the complexities of the visual media milieu in the age of media mix, taking into account the technological materiality of different channels of production and consumption, and the study of the way these complexities must be approached. Taking materiality and information as the key aspects of the way specific objects in media are interconnected, I explore a question that has appeared recently in media studies: what is the right way to approach the relationships between media
This paper examines issues of digitality and materiality of new media, grounded in a study of online...
Cosplay—costume role-play—has dramatically increased in popularity over the past 20 years in conjunc...
This article addresses the representation of unstable identity in examples of anime. Split identitie...
In this paper, I focus on the study of the relationships between technological specificity and media...
The thesis is about development of the media mix in Japan and its characteristics from the history t...
Media products of all sorts form a complex web of different relationships. Media products involve tr...
A broad variety of media traits are transmedial in the sense that they can, to a certain extent, be ...
This essay analyzes the tensions between ancestral epistemic practices and technoscientific epistemi...
Although identity has been omnipresent in the typologies of media use defined by various theoretical...
The transcultural consumption of Japan-derived popular media has prompted a significant amount of ac...
Japanese creative media – particularly, its comics, animation, and video games – has found success g...
SFRH/BPD/75715/2011Past tensions between content and materiality have prevented communication resear...
This article examines ethnographically the production of anime (Japanese animated films and TV shows...
The term "Media Art" ("Media Geijutsu") seems to reflect a certain confusion in the contemporary Jap...
The focus of this master's thesis is on the role of specific media in the diffusion of Japanese cult...
This paper examines issues of digitality and materiality of new media, grounded in a study of online...
Cosplay—costume role-play—has dramatically increased in popularity over the past 20 years in conjunc...
This article addresses the representation of unstable identity in examples of anime. Split identitie...
In this paper, I focus on the study of the relationships between technological specificity and media...
The thesis is about development of the media mix in Japan and its characteristics from the history t...
Media products of all sorts form a complex web of different relationships. Media products involve tr...
A broad variety of media traits are transmedial in the sense that they can, to a certain extent, be ...
This essay analyzes the tensions between ancestral epistemic practices and technoscientific epistemi...
Although identity has been omnipresent in the typologies of media use defined by various theoretical...
The transcultural consumption of Japan-derived popular media has prompted a significant amount of ac...
Japanese creative media – particularly, its comics, animation, and video games – has found success g...
SFRH/BPD/75715/2011Past tensions between content and materiality have prevented communication resear...
This article examines ethnographically the production of anime (Japanese animated films and TV shows...
The term "Media Art" ("Media Geijutsu") seems to reflect a certain confusion in the contemporary Jap...
The focus of this master's thesis is on the role of specific media in the diffusion of Japanese cult...
This paper examines issues of digitality and materiality of new media, grounded in a study of online...
Cosplay—costume role-play—has dramatically increased in popularity over the past 20 years in conjunc...
This article addresses the representation of unstable identity in examples of anime. Split identitie...