(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure constitute one of the main causes of the high levels of obesity observed in today’s society; (2) Methods: The present study aims to analyse the effect of a 12-week intervention program based on the application of active video games and motor games on health status indicators, problematic use of video games, and resilience capacity in university students. Besides, the content blocks of the Physical Education (PE) field are worked on through these devices, revealing their potential as an Information and Communications Technology (ICT) resource. A longitudinal study with a pre-experimental design with pretest–posttest measurements in a sin...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Background: Physical inactivity can lead to numerous health issues. More recently, advances in techn...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure consti...
Objective - The aim of the current study was to evaluate the effects of and adherence to an active v...
Background: Sedentary activities such as video gaming are independently associated with obesity. Act...
The aim of the current study was to evaluate the effects of and adherence to an active video game pr...
Objective: The aim of the current study was to evaluate the effects of and adherence to an active vi...
Abstract Background Increased understanding of why and how physical activity impacts on health outco...
Objective The aim of the current study was to evaluate the effects of and adherence to an active vid...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
Government and other surveys highlight the problem of youth inactivity and obesity. A contributory f...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Background: Physical inactivity can lead to numerous health issues. More recently, advances in techn...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...
(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure consti...
Objective - The aim of the current study was to evaluate the effects of and adherence to an active v...
Background: Sedentary activities such as video gaming are independently associated with obesity. Act...
The aim of the current study was to evaluate the effects of and adherence to an active video game pr...
Objective: The aim of the current study was to evaluate the effects of and adherence to an active vi...
Abstract Background Increased understanding of why and how physical activity impacts on health outco...
Objective The aim of the current study was to evaluate the effects of and adherence to an active vid...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
Government and other surveys highlight the problem of youth inactivity and obesity. A contributory f...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Background: Physical inactivity can lead to numerous health issues. More recently, advances in techn...
Active video games (AVGs) have gained interest as a way to increase physical activity in children an...