The new strategies for teaching and learning point to the investigation and the deployment of workable learning methods and scenarios for better understanding of the learning content and engagement learners in more active participation during the perception of knowledge. This paper presents a new learning approach for studying the ancient history and civilization and the Thracian civilization in particular, by storytelling and serious game combination
This paper explores the possibility of using an off the shelf video game, Assassin’s Creed: Odyssey,...
The paper presents a qualitative research in the possibility of using board games as educational med...
In the last decades, digital technologies have pervaded every aspect of the production of archaeolo...
Digital games have been increasingly recognized in recent years for their existing and potential con...
Fernando Lozano Gómez, Alfonso Álvarez-Ossorio Rivas, and Victor Sánchez Domínguez assess the conclu...
The paper presents qualitative research in creating and using board games as educational media in hi...
The article analyzes the main methods of teaching the course «History and theory of foreign culture»...
The use of current and emerging tools in education is becoming a blistering topic among educators an...
Serious educational games provide a novel way to transfer knowledge on cultural heritage, which can ...
In this paper we reflect about the link between videogames an education. We know videogames are in t...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
A mobile and multimedia game designed for history education was analyzed in terms of how it is desig...
The ubiquity of computers and its rapid technological development in the form of computer games has ...
This thesis investigates how ancient history can be effectively presented through serious games for ...
International audienceImmersive technologies such as virtual environments and augmented reality have...
This paper explores the possibility of using an off the shelf video game, Assassin’s Creed: Odyssey,...
The paper presents a qualitative research in the possibility of using board games as educational med...
In the last decades, digital technologies have pervaded every aspect of the production of archaeolo...
Digital games have been increasingly recognized in recent years for their existing and potential con...
Fernando Lozano Gómez, Alfonso Álvarez-Ossorio Rivas, and Victor Sánchez Domínguez assess the conclu...
The paper presents qualitative research in creating and using board games as educational media in hi...
The article analyzes the main methods of teaching the course «History and theory of foreign culture»...
The use of current and emerging tools in education is becoming a blistering topic among educators an...
Serious educational games provide a novel way to transfer knowledge on cultural heritage, which can ...
In this paper we reflect about the link between videogames an education. We know videogames are in t...
This study follows the design and development of an educational digital game, Tales of Iona, which w...
A mobile and multimedia game designed for history education was analyzed in terms of how it is desig...
The ubiquity of computers and its rapid technological development in the form of computer games has ...
This thesis investigates how ancient history can be effectively presented through serious games for ...
International audienceImmersive technologies such as virtual environments and augmented reality have...
This paper explores the possibility of using an off the shelf video game, Assassin’s Creed: Odyssey,...
The paper presents a qualitative research in the possibility of using board games as educational med...
In the last decades, digital technologies have pervaded every aspect of the production of archaeolo...