Multidisciplinary models of education are needed to prepare students for their role in a global work environment. Combined with this need is the reality of the new Millennial Generation entering the educational system with a different approach to learning. This paper introduces an interactive, educational engineering game designed to appeal to the Millennial Generation’s learning preferences. Shortfall is a prototype board game with a team approach and a trial and error methodology to introduce students to environmentally benign manufacturing in the supply chain using the automobile industry as a model. After playing the game, quantitative analysis showed that on average, students gained new knowledge and a changed perception of their confi...
The Global Dimension in Engineering Education (GDEE) refers to all non-technical topics that will im...
The use of Digital Game-Based Learning (DGBL) in manufacturing education has been on the rise. Howev...
An experiment using educational games has been conducted in France with first year engineering stude...
Multidisciplinary models of education are needed to prepare students for their role in a global work...
There is a need for new pedagogical strategies to educate the current generation of engineering stud...
The challenge of delivering personalized learning experiences in a large class, and through groups o...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
The change of the societal appeal of manufacturing among younger generations is a key element in ord...
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environ...
This study explores how a game-based approach supports students’ learning in a graduate course on in...
The human capital for the European Factories of the Future is the key enabler to competing in high v...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
Games play an important role in education by submerging students within the process and making them ...
Simulation games bring the real engineering situation into class room. They are ideally suited to si...
The Global Dimension in Engineering Education (GDEE) refers to all non-technical topics that will im...
The use of Digital Game-Based Learning (DGBL) in manufacturing education has been on the rise. Howev...
An experiment using educational games has been conducted in France with first year engineering stude...
Multidisciplinary models of education are needed to prepare students for their role in a global work...
There is a need for new pedagogical strategies to educate the current generation of engineering stud...
The challenge of delivering personalized learning experiences in a large class, and through groups o...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
Academic institutions are increasingly required to prepare future practitioners to face complex sust...
The change of the societal appeal of manufacturing among younger generations is a key element in ord...
This paper explores the value of cooperative games in enhancing knowledge and generating pro-environ...
This study explores how a game-based approach supports students’ learning in a graduate course on in...
The human capital for the European Factories of the Future is the key enabler to competing in high v...
Gamification and experiential learning are increasingly used in education as they create an immersiv...
Games play an important role in education by submerging students within the process and making them ...
Simulation games bring the real engineering situation into class room. They are ideally suited to si...
The Global Dimension in Engineering Education (GDEE) refers to all non-technical topics that will im...
The use of Digital Game-Based Learning (DGBL) in manufacturing education has been on the rise. Howev...
An experiment using educational games has been conducted in France with first year engineering stude...